Render disappear
Some part of render disappear where it transitions to DH when i get closer more disappears when in air when around certain distance if too far or too close its just normal, fog seems to be disabled
Singleplayer
Version 2.3 last build Neoforge 1.21.1




Solution:
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But i found out this https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance mod causes some type of cloud or fog with DH and when using shaders it goes invisible π Fixed

25 Replies
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.First section
Thanks for answer
Solution
But i found out this https://www.curseforge.com/minecraft/mc-mods/better-fps-render-distance mod causes some type of cloud or fog with DH and when using shaders it goes invisible π Fixed

For that mod to work correctly you need to set proper Y and X stretch to achieve perfect sphere
Doing that still offers a performance boost over vanilla cylinder and works nicely with DH's sphere overdraw
In the file it is
"verticalScaling": 1.0
and "horizontalScaling": 1.0
In game Vertical render dist scale -> 100%
and Horizontal render dist scale -> 0%
@Puhpine (GMT +2) Can this be added to the https://discord.com/channels/881614130614767666/1035937813310484540 ?
The mod's full name is Better Fps - Render Distance
vanilla doesnt render in a cylinder right?
but a sphere
making this mod useless with DH
Old vanilla renders in a regular quadrangular prism iirc and newer renders in a cylinder
By default minecraft renders everything in a square radius (cylinder in 1.18+)
thats from the wiki?
That is from the mod description, it confirms what I thought, I can try looking for other sources too
The client-side render distance for drawing elements on the screen within the fog is a sphere. The server-side render distance of chunks that are loaded for sending to clients is a rastered cylinder β entire chunks are loaded in one piece. The server-side simulation distance is a rastered cylinder β entire chunks are loaded in one piece.https://www.reddit.com/r/Minecraft/comments/1dgh51q/comment/l8remd6/ Here is anotehr old one saying it was a square: https://feedback.minecraft.net/hc/en-us/community/posts/360058234351--Parity-Render-distance-shape Just boot up the game, disable fog remove DH and compare <1.18, 1.18+ anmd Better FPS render dist Better FPS render dist has a visible downside when not using DH, but because DH's overdraw is a circle this downside is eliminated
okay imma test it rn
this mod is stupid
https://modrinth.com/mod/fogoverrides
on to the next fog mod
/fog
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod.
If the fog is still there and you have BCLib installed, you have to disable BCLibβs fog too.
Sodium Extras
looks like a good optionyep
wanted to not use sodium, but i guess i dont have a choice
because this mod is stupid as well: https://modrinth.com/mod/simplefog
if only the fog control mod, allowed me to controll the ****** fog
I use this one when not using shaders, it is nice for matching vanilla fog to DH's fog
okay it does indeed render in a cylinder
these are two seperate solutions right?
They do the same, one is in the config file directly and other through in game menu
I've wrote both because, well, for some reason the simple 1.0 in the config is 0 in game...
okay ill just mention the in game solution then
.
Q: I get holes in my LODs with Better Fps - Render Distance
A: In the video settings, set vertical render distance scale to 100%, and horizontal render distance scale to 0%
.
like that?
That Fixed π weird defaults for mod
Should be fine