Sharp Transition b/w Vanilla & DH chunks
I've noticed a bit of a sharp transition between vanilla chunks and LODs which is prominent especially when shaders are used, is there any way to smooth it out or make things blend together more?

4 Replies
Shaders can re-implement blending DH's vanill to LOD belnding if they want to
I know that Shrimple has it
I see, do all shaders which support DH have this option?
No, I think much less then a half
The only I know of is Shrimple
Bliss does not have it (or at least not a great implementation)
Photon did not have it last time I used it
That's the one I planned to use for a project but I guess I'll play around with shrimple for now and see how it goes