Not convert loaded chunks to LODs on client when server-side generation is available
I'm trying to use DH with big globe and vertigo on a server. Currently, areas that have been loaded as real chunks on the client sometimes end up looking broken in distant terrain afterwards. I suspect that this is due to DH trying to build lods locally even though the server provides them, and due to vertigo not syncing full chunks, this then causes incomplete LODs. I haven't found a way to disable client-side LOD generation, and I'm not sure if this is actually the issue, so I'm posting here to get some input.

5 Replies
is it possible for you to try on a new world without vertigo? it has not been tested much yet so may not work with DH all that well
https://discord.com/channels/881614130614767666/881749094308139008/1341451283726340249
it works without vertigo
then there is probably nothing that can be done about it
An option to disable all client side processing when server side DH is present seems like a good idea
It can reduce load on potato clients and fix Vertigo compat
What more, Vertigo could then use the DH API to force this setting, so that the user does not need to do anything
that's what I was thinking, I just wasn't sure whether this was already available, hence here and not in #suggestions