Green translucent pillars??

Hello, for some reason I'm getting these huge green pillars that fade away when to get near them, but come back when I back off. This is for 1.21.4 Any ideas on how to fix this or is it just a waiting game until the next patch releases?
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9 Replies
Dalton
DaltonOP3mo ago
To note, they seem to be going down that diagnal path both ways, in front and behind me.
Miki_P98
Miki_P983mo ago
Are there any vanilla block there? On the ground or in the sky?
Dalton
DaltonOP3mo ago
When i go into freecam & hover high above it, it looks like there are no blocks on the ground where those are But there are blocks there when i physically walk there and it loads up
Miki_P98
Miki_P983mo ago
Try increasing the vertical quality, or reducing cave culling height
Dalton
DaltonOP3mo ago
unfortunately neither of those worked
Puhpine
Puhpine3mo ago
This was a problem in a recent nightly build but has since been fixed. Make sure you are using the newest nightly build You may need to force update those chunks to get rid of the pillars, or if you don't have a lot of LODs generated, it may be faster to delete your LODs and start over. Which you can do by deleting the SQLite files at /lodstored
YAGPDB.xyz
YAGPDB.xyz3mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Dalton
DaltonOP3mo ago
I'll give that a try right now, I do believe I am on the newest nightly build That looks to have worked, thanks so much!
Puhpine
Puhpine3mo ago
Np!

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