Crashing every few minues

Heyya. Since today, i crash every few minutes ingame. On top of that, when i try to start the game with the "Play Satisfactory" button in the ModLoader, i have a 50%+ chance to instant crash before i even see the game. Any Chance i can find out what is causing it? Crashlog is attached. Also SSMDebug is attached
Solution:
Even if you get this issue sorted out, have a look at this post (and the links below it). I would highly suggest making sure your BIOS is up to date. https://discord.com/channels/555424930502541343/1332761292158533684/1332806405408821248
Jump to solution
14 Replies
FICSIT-Fred
FICSIT-Fred6d ago
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 53
Game: WindowsClient CL 385279 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
SMM Version: 3.0.3
SML Version: 3.9.1
Installed Mods: 53
Game: WindowsClient CL 385279 from steam
Path: `c:\Program Files (x86)\Steam\steamapps\common\Satisfactory`
Command Line: cmd /C start steam://rungameid/526870-NO_EOS_OVERLAY
-# Responding to Key Details for SMMDebug-2025-02-17-21-58-08.zip triggered by @Aroc
McCovican
McCovican6d ago
Does is still crash if you try to launch it without mods?
sjhoward
sjhoward6d ago
Also, might sound weird, but have you tried a PC reboot?
McCovican
McCovican6d ago
Yeah, I'm kinda worried it might be another defective Raptor Lake.
Solution
McCovican
McCovican6d ago
Even if you get this issue sorted out, have a look at this post (and the links below it). I would highly suggest making sure your BIOS is up to date. https://discord.com/channels/555424930502541343/1332761292158533684/1332806405408821248
Aroc
ArocOP6d ago
im not crashing without mods. tried a feew restarts now. tried pc reboot and also gpu driver reinstall, no change. from google i found out ppl add -DX11 to satisfactory startup params, so its not running on d12. and this seems to also have worked or at least kinda hotfixed the problem
sjhoward
sjhoward6d ago
Yeah my next step was gonna be to suggest this >rhiborked
FICSIT-Fred
FICSIT-Fred6d ago
There are a few things to try if your RHI is causing crashes. 1) Try switching your RHI. If you're using DX11 or DX12, switch to the other. If you're using Vulkan, try DX12 before DX11 2) Try verifying your game files. 3) Update/reinstall your graphics drivers 4) Try disabling hierarchal Z-buffer occlusion in the game's graphics settings. 5) Try tuning your graphics card's clock down, especially if has been overclocked (by you or the vendor) For more info, run one of the following bot commands by sending it as a chat message: >dx11 >dx12 >vulkan >verifyepic >verifysteam
Aroc
ArocOP6d ago
what i dont understand is how i played for 60h+ without a single crash and now it started to crash all the time
sjhoward
sjhoward6d ago
new machines, new areas, new parts, or just a good old case of accidentally causing offense to the rendering gods ¯\_(ツ)_/¯
Aroc
ArocOP6d ago
just checked my bios firmware, since i have a 13th gen intel cpu. my firmware is from ~march 2023, a few versions behind the newest guess i gonna update it at least now k, bios update went successfully. now im ingame on default settings again (ig d12), and will see if i still crash then crashed again, but it took longer. going back to d11 as this fixed it for me (or just didnt crash ...yet) but still thanks for the help guys aand i just crashed with -DX11 lol but the crash log itself changed
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000017697ff60b0

FactoryGameSteam_FactoryGame_Win64_Shipping!TOctree2<UObject *,FSignificanceOctreeSemantics>::FindElementsWithBoundsTestInternal<`UFGSignificanceManager::Update'::`25'::<lambda_1> >() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:637]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSignificanceManager::Update() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSignificanceManager.cpp:358]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameViewportClient::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameViewportClient.cpp:34]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1885]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: Yes, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000017697ff60b0

FactoryGameSteam_FactoryGame_Win64_Shipping!TOctree2<UObject *,FSignificanceOctreeSemantics>::FindElementsWithBoundsTestInternal<`UFGSignificanceManager::Update'::`25'::<lambda_1> >() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Math\GenericOctree.h:637]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGSignificanceManager::Update() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGSignificanceManager.cpp:358]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameViewportClient::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameViewportClient.cpp:34]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1885]
FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15]
FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
sjhoward
sjhoward6d ago
Hmm not an rhi crash any more - have you verified your install?
Aroc
ArocOP6d ago
i did. google told me the crash have something todo with uobjects not there where they should be. though only mod i have that removes objects is universal destroyer. so i disabled that mod, and so far i didnt crash anymore. but might also just be luck
NetherackIsaac
That is mostly ( or always, as to my knowledge ) used in older setups, as it is an older launcher, whereas dx12 is the newer version. Also, it is for every game launcher where you can add startup params.

Did you find this page helpful?