I have an issue where blocks arent being loaded correctly

I mean the yellow and orange part which arent loading in properly and i have reseted the chunks and my overdraw prevention is at 0.8
No description
No description
17 Replies
MarijnIsN00B
MarijnIsN00B7d ago
/logsmc
YAGPDB.xyz
YAGPDB.xyz7d ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Jõhvikas
JõhvikasOP7d ago
wdym
MarijnIsN00B
MarijnIsN00B7d ago
No description
Jõhvikas
JõhvikasOP7d ago
it is on a server the bug but it happens in singleplayer too
MarijnIsN00B
MarijnIsN00B7d ago
Okay but I still need those logs
Jõhvikas
JõhvikasOP7d ago
ight gimme a minute
Jõhvikas
JõhvikasOP7d ago
hope it helps
Puhpine
Puhpine7d ago
what is the yellow thing? is it a flowers patch?
MarijnIsN00B
MarijnIsN00B7d ago
I think they mean this
No description
MarijnIsN00B
MarijnIsN00B7d ago
And this
No description
MarijnIsN00B
MarijnIsN00B7d ago
There isnt a transition, just a cutoff Maybe an old DH version?
Puhpine
Puhpine7d ago
Didn't even see that
Miki_P98
Miki_P987d ago
Are you moving? What is your vanilla RD and overdraw prevention value? /overdraw
YAGPDB.xyz
YAGPDB.xyz7d ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P987d ago
Sections 1 and 3

Did you find this page helpful?