Powergrids fusing together?
Heyya
Hope someone can help me.
Somehow, my Powergrids "fuse" together, and are displayed as one. But every few mins, the game then breaks them up again for half a second, and then fuse them again, resulting that some machines also restart because they lose power.
Anyone knows where that comes from, or what mod could be the reason for that?
Here is a short vid to show what i mean. In the Vid you can see that it first shows it as 80 MW standalone, and after a few seconds it merges those 80 MW into the rest.
https://streamable.com/3ejp98
7 Replies
Hover Pack Ultimate. When it happens, unequip the hoverpack, then re-equip it, and things will go back to normal.
oh yeah, that actually fixed it, thanks. any reason why this happens? or should i just unequip/equip the hoverpack every few hours
I think it's innate to the way it works, but made much more apparent when it's turned up max. It's essentially itself becoming a wireless power node, and when moving between different power networks without the hoverpack draining entirely first, it bridges them. You could try turning down its capacity and range, but tbh, I just re-equip it every so often.
ah. so what would mean if i change the
power seach rate
to some high number, it would never try to connect to a new power grid, and stays on the connected one as long as possible, and then the bug happens less often? i will try that, but thanks for pointing out what was causing itHm. It might be worth trying a setting where the
Power Search Rate
is 1 higher than the Power Disconnect Time
, so that it's not looking for new connections more frequently than it's dropping old ones?
That might be a half-baked idea in retrospect, if you have a lot of different networks within its 'Power Radius' value, and you spend long enough in that overlap, it could still end up connecting to multiple before you've even gone out of range of the previous network. Yeah, just ramming Search Rate
and Disconnect Time
to their max is probably more likely to succeed.i now set the
Disconnect Time
to 0, i think that would mean instant disconnect from the old connection when a new one is found. then set the Power Search Rate
to 1 (as i think higher number is more often checking new connections)
gonna leave it like this for now and see how it goes
actually now. with Power Search Rate
on 1, it will reconnect to every single pole that is near you every second. so the rate is also a "time between". set it to a high number for nowI also think that setting
Disconnect Time
to 0 just means "instant disconnect when you leave the radius of the old connection". It won't necessarily instantly disconnect when it finds a new one though. It will, however, mean that as soon you do leave the radius of your power network, you instantly lose the hover pack.
(the mouseover tooltips give you some more clues about the variables)