Distant horizon is not working, and minecraft is working
Distant horizon is not working, and minecraft is working
18 Replies
[15:21:38] [main/INFO]:Found mod file DistantHorizons-2.2.1-a-1.20.1-forge-fabric.jar of type MOD with provider {mods folder locator at C:\Users\User\curseforge\minecraft\Instances\AlexAdri\mods}[15:21:51] [Worker-Main-3/INFO]:Initializing Distant Horizons[15:21:51] [Worker-Main-3/WARN]:Java.awt.headless is false. This means Distant Horizons can't display error and info dialog windows.[15:21:51] [Worker-Main-3/INFO]:Initialising config for DistantHorizons[15:21:51] [Worker-Main-3/INFO]:Config for DistantHorizons initialised
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How is DH not working? Is your game crashing, are there no LODs, ...?
no the game is not crashing
But no LODs are showing?
what's LODs 😅 sorry i'm french
i have the DH menu
on my worlds
LOD means Level of Detail. In the context of DH, LODs refer to the chunks DH renders, which are at lower detail quality than mc's chunks
Can you try to set mc's render distance to 2, to see if there are really no LODs showing
ok
[15:23:07] [Render thread/INFO]:[System] [CHAT] �6Distant Horizons: Alex's Cave detected.�r\nYou may have to change Alex's config for DH to render.
i have this
hoooo sorry
i didn't see that
no worries
i try
THAT'S WORKING TY
ho no, on my serv, DH is bugginf
bugging
the texture is lagging
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ho no my bad is bcs i put my render distance to 2
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Sections 1 and 3
no it's okay, i put my rendre distance 10 and all is good