Modular Stations at max volume while loading
WARNING: Sudden very high noise in video, be prepared and lower video/pc volume.
As you can see in the video, every audio setting is at more or less the same level, the overall sound is low, but when a train loads a modular train station, the sfx are extremely loud, I almost had a heart attack when I first heard it, and I think it's potentially dangerous. It also has unlimited range, no matter how far away I am I hear the sfx at full volume. This does not happen on the regular vanilla stations that I also have.
Solution:Jump to solution
OK I'm pushing an update. Give it a try and let me know how it works for you
23 Replies
cc: @nary_believe
I believe wwise restrictions prevent mod authors from linking their audio to the game's own audio sliders. However, some mods have subsequently added their own independent volume controls as a workaround. I don't know if this is something that could be done in Modular Stations? There have been a few reports elsewhere about this already.
I'm using "Play Sound at Location" with the location of the station so it's surprising to me that it can be heard everywhere
Ah looks like I can set up an attenuation asset for the audio. That's neat
I assumed that would be taken care of by the engine but I guess the base game is using Wwise for all the audio
As a test I put Master Volume to 0 and the loading sfx still plays
Yes that will just go to Wwise
Modders can't use WWise easily so I'm playing the sound effect directly in Unreal
So it doesn't know about that setting at all
Don't worry, I am pretty sure I know what the issue is
I see, so then I will just mute the game until an update comes, no big deal
But I would warn people of this somehow
Thanks!
I'm trying to fix it instead!
Testing right now
My first attempt just made them silent
classic
Solution
OK I'm pushing an update. Give it a try and let me know how it works for you
Fixed! Thank you very much
Great mod by the way I love it so much
@nary_believe hey sorry for bothering you again but I noticed another thing. Volume is still a bit high and kind of way higher the more loading platforms working. The thing is is that if you move away enough for not hearing it anymore then when you come back it's not playing anymore
Vanilla station at the other end of the same train for volume comparison
Yeah I'm playing one sound per platform
I am guessing you already saw this, but in case you didn't: https://docs-dev.ficsit.app/satisfactory-modding/latest/Development/Satisfactory/Audio.html#_volume_options
So if you have a lot of them, the sounds will stack
I actually hadn't, thanks!
Okay no problem, this is manageable. Before it was just too bad hearing the platforms everywhere. Just wanted to make you aware of it
Thanks
I'm not sure what's up with the sound disappearing when you come back
That's strange
you should be able to use the attenuation to control how many can play at once
also docs-dev has info on wwise (the page I linked you) if you want to experiment with that
Cool, thanks
I'll look into it when I've got a bit more time
sorry, concurrency settings, I don't recall if those are in the attenuation or something else
Had a look, concurrency is its own asset but it was easy enough to create
I've set this up managing the audio in Unreal directly rather than Wwise. Is there a big drawback to this?
In theory you could reuse the base game's existing Wwise sounds via the placeholder system, because your own train stations are intended to sound like vanilla's right?
Yeah I extracted the sounds from the game using wwiser
Just pushed another update which uses Wwise for sound effects
It should now sound exactly like vanilla stations
Finally got to play, works perfect!