LODs flicker
(srry for low video framerate)
When I turn on shaders, my LODs and clouds are starting to flicker weirdly. But they stop when i zoom into them. My gpu is AMD (i think it has something to do with it)
I can also provide my mod list if required
12 Replies
This is not a DH issue
This is not even in 100% a shader issue
This is just how the shader renders clouds
Look in the settings for:
- cloud resolution
- fog resolution
Set these to 100% / 1.0
And:
- cloud ray marching
- cloud samples
- fog samples
Try increasing it a bit
If that won't be enough, decrease the TAA blending value or increase TAA frames depending on how the shaders calls it
something rendering weirdly almost never is the fault of what GPU brand you have
after doing everything clouds stopped flickering (my fps is doomed) but after decreasing TAA LODs stopped fickering, but clouds started again... By the way i have render clouds as fog enabled
and the shader is bliss
render clouds as fog increases the noise A LOT, so you might wanna turn that off
clouds stopped flickering, and lods got alittle bit less noisy (still very noticable)
Unstable development branch of Bliss has better clouds
Onm the GitHub you can change the branch to unstable
Then download it with
download code
button same as the main versionit seems that its not cuz of clouds
with the indev ver they are perfectly fine
but LODs flicker even more
idk
tell xonk or smth
or you can tell him
Do you have TAAU (TAA Upscaling) enabled?
If so, disable it
there isnt even such option
In Bliss? There is
Post Processing > Anti Aliasing > TAA Upscaling
Or something like that
its called temporal upscaling (its off)
i did, he wont respond. I told him last summer or so, he said that its cuz my gpu is amd and its a bug. But he didnt fix crap