i dont even know how to describe this issue

mod list: distant horizons, controlling, ferritecore, e4mc, embeddium, essential, just enough items, just enough breeding, just enough professions, just enough resources, modernfix, searchables, sodium/embeddium dynamic lights, sodium/embeddium extras, sodium/embeddium options api, xaero's minimap, xaero's worldmap its like... removing the builds? it probably doesnt matter but this is in the map Greenfield
21 Replies
SPINZ
SPINZ3w ago
(Just describing the issue) Dh lods are showing vanilla terrain when they should be showing the custom map
Cupidian
CupidianOP3w ago
yeah its not just places i havent been to there either when i go back and forth the lods still do the same thing
That Guy
That Guy3w ago
It is called overdraw it is caused by your vanilla chunks not loading fast enough. /overdraw
YAGPDB.xyz
YAGPDB.xyz3w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
SPINZ
SPINZ3w ago
well thats a side problem
That Guy
That Guy3w ago
The chunks haven't updated, either stand in the chunks for a while or turn up the update check in settings.
Miki_P98
Miki_P983w ago
If this is a downloaded map, there is a very very high chance the map chunks are incorrectly saved In DH you can turn on a setting something like assume existing chunks are fully generated that should stop DH from overriding them
Cupidian
CupidianOP3w ago
yeah its downloaded as i said its greenfield whats the setting actually called i cant find it
Miki_P98
Miki_P983w ago
assumePreExistingChunksAreFinished at least in the config file Only available on nightly DH 2.3 I don't remember if already present in RC3
Cupidian
CupidianOP3w ago
didn't really change anything
Miki_P98
Miki_P983w ago
If will only apply to new LODs You you have to either delete the old ones or force update every chunks by placing couple blocks in it /lodstored
YAGPDB.xyz
YAGPDB.xyz3w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Cupidian
CupidianOP3w ago
i deleted the old ones still does the thing
Miki_P98
Miki_P983w ago
/logs
YAGPDB.xyz
YAGPDB.xyz3w ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P983w ago
What this setting does is it stops any DH generation if any existing chunk if found having that on and the LOD not matching the terrain is weird 1 More idea, change the distant generation mode to Pre-existing only, keep assumePreExistingChunksAreFinished on and once again delete your old LODs
Cupidian
CupidianOP3w ago
it just stops doing distant generation when i do that
Cupidian
CupidianOP3w ago
https://mclo.gs/jmADdIr i made two one before i activated pre-existing only one after i did
mclo.gs
Forge 1.20.1 Client Log [#jmADdIr]
4988 lines | 168 errors
Miki_P98
Miki_P983w ago
1 more idea then, try optimising your world, it’s a vanilla feature in the world settings
Cupidian
CupidianOP3w ago
i think that worked

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