i dont even know how to describe this issue
mod list: distant horizons, controlling, ferritecore, e4mc, embeddium, essential, just enough items, just enough breeding, just enough professions, just enough resources, modernfix, searchables, sodium/embeddium dynamic lights, sodium/embeddium extras, sodium/embeddium options api, xaero's minimap, xaero's worldmap
its like... removing the builds? it probably doesnt matter but this is in the map Greenfield
21 Replies
(Just describing the issue)
Dh lods are showing vanilla terrain when they should be showing the custom map
yeah
its not just places i havent been to there either when i go back and forth the lods still do the same thing
It is called overdraw it is caused by your vanilla chunks not loading fast enough.
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.well thats a side problem
The chunks haven't updated, either stand in the chunks for a while or turn up the update check in settings.
If this is a downloaded map, there is a very very high chance the map chunks are incorrectly saved
In DH you can turn on a setting something like
assume existing chunks are fully generated
that should stop DH from overriding themyeah its downloaded as i said its greenfield
whats the setting actually called i cant find it
assumePreExistingChunksAreFinished
at least in the config file
Only available on nightly DH 2.3
I don't remember if already present in RC3didn't really change anything
If will only apply to new LODs
You you have to either delete the old ones or force update every chunks by placing couple blocks in it
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
i deleted the old ones
still does the thing
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.What this setting does is it stops any DH generation if any existing chunk if found
having that on and the LOD not matching the terrain is weird
1 More idea, change the distant generation mode to Pre-existing only, keep
assumePreExistingChunksAreFinished
on and once again delete your old LODsit just stops doing distant generation when i do that
https://mclo.gs/jmADdIr i made two one before i activated pre-existing only one after i did
1 more idea then, try optimising your world, it’s a vanilla feature in the world settings
i think that worked