maxSyncOnLoadRequestDistance what does it do? in what unit? chunks? blocks?

what does maxSyncOnLoadRequestDistance do in the configuration file?
11 Replies
Puhpine
Puhpine3w ago
I think it's this, not 100% sure: When you rejoin, the server will send you updates from chunks within that render distance. So if another player builds a house in the distance, you will see it too even though you've never been there
BackSun
BackSun3w ago
@пшш can we change this config to include the units, or would that cause problems? IE maxSyncOnLoadRequestDistanceInChunks?
пшш
пшш3w ago
isn't the unit mentioned in the comment already?
BackSun
BackSun3w ago
Probably, although it's best to also have the units listed in the config name itself for people who don't read through the whole comment.
пшш
пшш3w ago
nope, it's not mentioned... I'd keep the unit out of the entry name because it's already pretty long, and with units it'll probably appear bloated
BackSun
BackSun3w ago
I'd rather have a bloated, easily understandable name vs a short less obvious name. You could also remove the word Request If you wanted it slightly shorter IE: maxSyncOnLoadDistanceInChunks
пшш
пшш3w ago
still not a fan of doing that vs making a tiny change in comments which are meant to be read unlike entry names
BackSun
BackSun3w ago
Enough people already ask if DH's render distance is in blocks or chunks when the config name and config comment both say it is in chunks. The more places we can write what the units for a given option are the better. Beyond that it makes the code easier to understand since the units would be in the variable name.
( : Matteo_fey
( : Matteo_feyOP3w ago
wait is it in chunks? 4000 seems a bit high for chunks also got this crash on a nightly from yesterday
Skillnoob_
Skillnoob_3w ago
64000 blocks is indeed quite a lot DH having a render distance in blocks wouldn't make sense lol

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