Anyone Know why this is happening in the nether??
It's only in the nether that this happens and still occurs with or without a texturepakc (No Shaders are applied)
28 Replies
It also follows when moving the camera too
Same in water too
Okay I fixed water by removing iris but still happens in the nether
Update: I fixed the issue by re-installing Distant Horizons but now it de-loads chunks in the nether??
Are you on a server ? I have this issue when my client render distance is higher than the maximum server view distance. It's the gap between your render, and lods starting
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.First section
I am on a server but shouldn't be causing issues?
Is there a way I can fix this on a server?
without changing the server?
Well one of the moderators is saying this is overdraw- but I have this issue on my server. Just make sure your render distance isn't greater than the maximum the server allows. Servers are able to set limits on your render distance. When you set your settings higher than this value, it won't show anything greater than what the server allows. Problem is distant horizons is assuming you're able to see your client settings, so displays the lods accordingly.
As I own the server is there a way I can increase the limit?
It's on a pc next to me
Yes in the server config file there are RD and SD distances
Max on the server is 32 for both
what config files are they in? I'm using a paper server so not sure where it gets moved or renamed to
Minecraft Wiki
Server.properties
server.properties is a file that specifies settings for the Minecraft server software. There exists a variant for the Java Edition server.jar, as well as for the Bedrock Edition Bedrock Dedicated Server. Those variants are not compatible, but serve a similar purpose and feature similar syntax.
I don't remember where it generates though
Ah ok I thought it was that one lol
Looks like sim distance and view is both 10 :/
If I raise it up will it cause issues on the server?
It will cost additional CPU time
If your server's CPU is already maxed out the TPS will decrease
Yea i recommend just lowering your client render distance to 10 instead of increasing your servers
gotcha I'll try that to save the server restart and I'll pop into the nether soon and let you know how it goes, thanks both for helping 😁
Just tried it but still didn't seem to make a difference :/
Did you increase server distance or decrease client ? If decreasing client doesn't work afraid I have no idea
decreased client
Good news! I switched over to fabric and now seems to have fixed the nether issue!
But...
as always, a new issue has occurred. I get this weird chunk thing at my base for some reason?
You are not the first one, you just have to wait for a fix
Ah ok thanks
Just changed the tag to solved now thanks for the help guys 🙂
I thought it was fixed in the recent nightly but I guess not, also since new nightly it seems like I have to wait for the lods to reload