Setting up server

To preface I'm using the latest nightly build on client and server with a few of the recommended optimization mods. I used chunky to pregenerate a large number of chunks in advance with DH disabled, and am now attempting to pregenerate the LODs so clients can join and download them. I am basically asking if there is a way for me to use the server to pregenerate the LODs and still monitor progress like you can on singleplayer? I'd do it all on singleplayer but the easiest way is to just crank the render distance like crazy and with the area I'm working with it runs out of ram lol.
6 Replies
Miki_P98
Miki_P983mo ago
/server
YAGPDB.xyz
YAGPDB.xyz3mo ago
Distant Generation doesn't work in multiplayer, meaning DH won't be able to generate LODs for chunks outside the vanilla render distance. Instead, as you travel around the world, LODs will be generated for areas you've visited. In the next update, DH 2.3, you will be able to add DH to your server granted it's running a compatible mod/plugin loader (Fabric, (Neo)Forge, Bukkit and their derivatives). This will allow the server to generate LODs and send them to the client, making distant generation possible on multiplayer. If you wish to try 2.3 early, read everything in this thread: https://discord.com/channels/881614130614767666/1285883332768563284 Keep in mind that this build is still experimental, we do not encourage using it on large servers until further testing.
Miki_P98
Miki_P983mo ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz3mo ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P983mo ago
IDK if the wireframe works when on a server, but worth a try Also nightly has a eta display every couple seconds
Reddrommed
ReddrommedOP3mo ago
I'm using the nightly build which does in fact run on the server Was just hoping for a way to monitor progress/pregenerate when I'm not connected to the server https://discord.com/channels/881614130614767666/1285883332768563284 ^See?

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