LOD's still clearly visible while underwater.

As seen in the screenshot, LOD's near the horizon are still clearly visible while underwater. I tried tweaking some settings like overdraw protection, render distance (Vanilla and DH) and fog settings but I haven't been able to fix it. Specs of my mod setup: - Continuity 3.00-1.21.4 - Distant Horizons Fabric 1.21.4 (P sure latest nightly build but Jar file name doesn't specify.) - Fabric API 0.115 mc1.21.4 - Iris fabric 1.8.5 mc1.21.4 - Sodium fabric 0.6.6 mc1.21.4 I have no shaders enabled. While looking through this discord for a fix, I found a post with a seemingly related problem: https://discordapp.com/channels/881614130614767666/1297821826558197781 Likewise as in this post, I cannot enable DH fog and it is set to False. However, when I look in the config file, it is set to True? I feel like I'm missing something but I can't quite figure out what. Please send help haha. Will gladly provide more information if necessary.
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3 Replies
Beeg Yoshi
Beeg YoshiOP4w ago
Also, small sidequest if possible. Whenever I close any world, the application freezes and stops responding. Is this normal? And if so, when I force the program to quit does this possibly interfere with the saving of chunk data or something similar?
Miki_P98
Miki_P984w ago
That is caused by DH fog being off Iris forces DH fog off If you are not using shaders remove Iris to fix this Using any shader will also fix this
Beeg Yoshi
Beeg YoshiOP4w ago
Alright, I'll try that and report back in a bit! Sorry if the question was a duplicate!

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