Holes in ground for some reason

can someone help me i get holes in the ground with distant horizons for some reason
14 Replies
Miki_P98
Miki_P982w ago
Did you use Chunky? /chunky
YAGPDB.xyz
YAGPDB.xyz2w ago
Using Chunky's pregeneration and Distant Horizons at the same time is known to cause LODs to turn into swiss cheese as can be seen in the attached screenshot. Distant Horizons has a built-in LOD pregenerator called Distant Generation. However, Distant Generation only saves the LODs, not the vanilla chunks. This is in order to save file space, as pregeneration often leads to huge file sizes. If you actually want to pregenerate vanilla chunks along with LOD data, remove Distant Horizons, use chunky to pregenerate, and add Distant Horizons back. Once the pregeneration is done and Distant Generation is enabled, Distant Horizons will convert all the pregenerated, saved chunks, inside your DH Render Distance to LODs. If you only want the LOD data and don't need the vanilla chunks, use Distant Generation instead of Chunky's pregeneration. Note, these issues may not only occur with Chunky, but also with other similar pregeneration mods.
Miki_P98
Miki_P982w ago
If not /slowgen
YAGPDB.xyz
YAGPDB.xyz2w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P982w ago
Try waiting a bit longer Or restarting your game
Pozharsky
PozharskyOP2w ago
yea i had chunky load a bunch of chunks beforehand it did it anyways, i didnt run into this issue before tho, i ehard it might be a shader thing or something? did that didnt work basically what happens is whenever i fly in creative or use elytra there is a big transparent hole in the general direction im heading. I also noticed that a similar thing happens when i walk around; there forms this circle at the distance around my vanilla render distance that forms and is transparent aswell. It moves when i move and the size of the transparent part of that circle increases the more i increase my vanilla render distance i also have both noisium and lithium with the agressive cpu load option enabled
Puhpine
Puhpine2w ago
That sounds like /overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine2w ago
Section one
Pozharsky
PozharskyOP2w ago
it does the same thing without shaders and on overdraw at 0
Miki_P98
Miki_P982w ago
Try deleting your LODs /lodstored
YAGPDB.xyz
YAGPDB.xyz2w ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Miki_P98
Miki_P982w ago
If you have Chunky holes that do not want to go away that may be the only solution
Pozharsky
PozharskyOP3d ago
wdym by that the issue still happens with or without chunky

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