116 Replies
/blisssky
This is a Bliss issue, there are 5 known potential fixes:
- Turn shaders off and back on (repeat after each next fix)
- Set transparency to complete in DH settings
- Decrease or increase the DH RD by 2 - 8 chunks
- Restart the game after applying all the previous fixes
- Change the shader to different one
sorry just saw this
That's okay
do u know where i can find this in the settings
In the main settings, the dh render distance
this one?
Yes
still causing
Have you tried all of the potential fixes?
I think, cause I turned it off and on, already had transparency to complete
and made 128 to 120
then tried 128 to 136
still was the same
then restarte dthe game
still doing
idk why its doing this cause
last play through it was fine
i just downloaded new mods
If nothing helps, you can always switch to another shader
It only really happens with bliss shaders
U got any recommendations
I like Complementary
o
You can find most of the shaders that support DH here: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
alr well Im gonna try
to see if anyone can still help fix it
but ill get that incase
u think u can run me through the steps
incase cause im relatively new to minecraft still
Through the steps of what?
Not only with Bliss, this was Iris issue iirc
But Bliss for some reason is the one that triggers it the most…
Yea, thats what I meant with "only really", it almost never happens with other shaders from what I've heard
I think I've seen it with Photon once, though I might have been temporarily testing Bliss in between playing with Photon
how to fix it lijke i stream
so u can check if i did it correctly
i would just recommend to switch to another shader tbh
alr 🥲
Is bliss on and off like does it be working sometimes and doesnt
what?
cause it worked for me
last game
oh yea
when i was playing multiplayer with my friends
the issue can just crop up sometimes
alr well thanks for the assistance
wait do u know why
its still like this
even tho i uninstalled bliss
did you also disable shaders after uninstalling it?
looks like bliss is still active
oh
how do i disable it thjen
alr
i had to install it again and disablet hanks
You can't disable shaders when no shaders are present, it is a very very old Iris (and Oculus) bug, that I doubt will ever get fixed
btw idk if my
distant horizons is working properly cause when i render chunks the chunks behind me disappear
like normal minecraft
I already have embeddium oculus installed
unless i need to wait
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Try second part
turned it on doesnt show any blue or red boxews
Are you in single player?
yea
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.Do you have a fog on the vanilla chunks?
how can i check
also
my latest log
@Miki_P98 do u want me to convert the file
Did you apply the Alexe's Caves fix?
nope
how do i do that
#faq-mod-support
alr let me try
i disabled the ambient thing but it did this
Can you send your new Alex's Caves config file here?
Change
disable
to false
alr it worked
time to check in game
if it fixed anything
this
fixed my bliss shaders
+ distant horizons
Nice!
2 in 1 fix
thats nice
thank u 🙏
btw know how much ram i should use for DH i got like 48 gigs of ram and i have 8 gigs spared for it rn
cause im tryna have more fps
Depends on your other mods and CPU load preset, on I paid the whole CPU you can allocate 12 GB
Same 12 GB is you have big modpack
16 GB for very big modpacks
I wouldn't go over 24 GB unless you have >400 mods and I paid for the whole CPU at the same time
its like 50 mods
Also you might want to add some GC flags:
https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165
To reduce stutter from higher RAM amounts
I would use 12 GB though 8 GB should be sufficient in this case
do i set it to i paid for the whole cpu?
my specs are uh
Unless they are high RAM usage mods and you don't have ferritecore
and rtx 4060
Your choice, find your balance between fps and worldgen speed
Cause even before dh wasnt working i had like
60-70 fps
instead of 90-120
a lot of biome mods and cave increasing mods
@Miki_P98
yo encountering a problem rn
u know why its doing this
I see it being broken, but it is hard to see what happened
its transparent
the blocks
those are supposed to be like mountains
Maybe /overdraw then
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Sections 1 and 3
what do i set the overdraw values to
Didnt really fix the problem
In shader or DH settings?
Dh settings
But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
does bliss have overdraw
heres better pics of the issue
This might just be a low DH quality preset
This might be /slowgen
oh
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)what should i set it to be normal
Lowest that looks normal
Switch and look
And repeat
Low impact?
when i went near that hill over there
it became invisible and i could go through it
im in multiplayer btw
and also when i go further from the hill it appears
but it looks like that
try force updating the chunk by turning up cpu load in dh's setting, and then placing/breaking blocks in that chunk
i dont think its a chunk
i went through it
the nearer i get the more invisible it gets
so when im where its at it becomes invisible
yes that all checks out
o
still try this
ok ill try
see
oh
oh mb
lol le tme
try to place and break a block rq
i placed wood down and broke it and its like still there
try more
i put cpu load to i paid for the cpu
alr
and youre sure youre in the right chunk?
im near the hill
want me to stream
it has to be the exact chunk
sure
alr
sent u a request
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.