Some type of 2D terrain is like a flat image and it moves with me when I move my camera

No description
116 Replies
Puhpine
Puhpine4d ago
/blisssky
YAGPDB.xyz
YAGPDB.xyz4d ago
This is a Bliss issue, there are 5 known potential fixes: - Turn shaders off and back on (repeat after each next fix) - Set transparency to complete in DH settings - Decrease or increase the DH RD by 2 - 8 chunks - Restart the game after applying all the previous fixes - Change the shader to different one
L0RE
L0REOP4d ago
sorry just saw this
Puhpine
Puhpine4d ago
That's okay
L0RE
L0REOP4d ago
do u know where i can find this in the settings
No description
Puhpine
Puhpine4d ago
In the main settings, the dh render distance
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
this one?
Puhpine
Puhpine4d ago
Yes
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
still causing
majo24
majo244d ago
Have you tried all of the potential fixes?
L0RE
L0REOP4d ago
I think, cause I turned it off and on, already had transparency to complete and made 128 to 120 then tried 128 to 136 still was the same then restarte dthe game still doing idk why its doing this cause last play through it was fine i just downloaded new mods
majo24
majo244d ago
If nothing helps, you can always switch to another shader It only really happens with bliss shaders
L0RE
L0REOP4d ago
U got any recommendations
majo24
majo244d ago
I like Complementary
L0RE
L0REOP4d ago
o
majo24
majo244d ago
You can find most of the shaders that support DH here: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
L0RE
L0REOP4d ago
alr well Im gonna try to see if anyone can still help fix it but ill get that incase u think u can run me through the steps incase cause im relatively new to minecraft still
Puhpine
Puhpine4d ago
Through the steps of what?
Miki_P98
Miki_P984d ago
Not only with Bliss, this was Iris issue iirc But Bliss for some reason is the one that triggers it the most…
majo24
majo244d ago
Yea, thats what I meant with "only really", it almost never happens with other shaders from what I've heard
Miki_P98
Miki_P984d ago
I think I've seen it with Photon once, though I might have been temporarily testing Bliss in between playing with Photon
L0RE
L0REOP4d ago
how to fix it lijke i stream so u can check if i did it correctly
Puhpine
Puhpine4d ago
i would just recommend to switch to another shader tbh
L0RE
L0REOP4d ago
alr 🥲 Is bliss on and off like does it be working sometimes and doesnt
Puhpine
Puhpine4d ago
what?
L0RE
L0REOP4d ago
cause it worked for me last game
Puhpine
Puhpine4d ago
oh yea
L0RE
L0REOP4d ago
when i was playing multiplayer with my friends
Puhpine
Puhpine4d ago
the issue can just crop up sometimes
L0RE
L0REOP4d ago
alr well thanks for the assistance
L0RE
L0REOP4d ago
wait do u know why
No description
L0RE
L0REOP4d ago
its still like this even tho i uninstalled bliss
Puhpine
Puhpine4d ago
did you also disable shaders after uninstalling it? looks like bliss is still active
L0RE
L0REOP4d ago
oh how do i disable it thjen
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
alr i had to install it again and disablet hanks
Miki_P98
Miki_P984d ago
You can't disable shaders when no shaders are present, it is a very very old Iris (and Oculus) bug, that I doubt will ever get fixed
L0RE
L0REOP4d ago
btw idk if my distant horizons is working properly cause when i render chunks the chunks behind me disappear like normal minecraft I already have embeddium oculus installed unless i need to wait
Miki_P98
Miki_P984d ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz4d ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P984d ago
Try second part
L0RE
L0REOP4d ago
turned it on doesnt show any blue or red boxews
Miki_P98
Miki_P984d ago
Are you in single player?
L0RE
L0REOP4d ago
yea
Miki_P98
Miki_P984d ago
/logs
YAGPDB.xyz
YAGPDB.xyz4d ago
You should send your latest.log file to provide additional useful information. Logs are usually located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Miki_P98
Miki_P984d ago
Do you have a fog on the vanilla chunks?
L0RE
L0REOP4d ago
how can i check
L0RE
L0REOP4d ago
L0RE
L0REOP4d ago
also my latest log @Miki_P98 do u want me to convert the file
Miki_P98
Miki_P984d ago
Did you apply the Alexe's Caves fix?
L0RE
L0REOP4d ago
nope how do i do that
Miki_P98
Miki_P984d ago
#faq-mod-support
L0RE
L0REOP4d ago
alr let me try
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
i disabled the ambient thing but it did this
Miki_P98
Miki_P984d ago
Can you send your new Alex's Caves config file here?
Miki_P98
Miki_P984d ago
Change disable to false
L0RE
L0REOP4d ago
alr it worked time to check in game if it fixed anything
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
this fixed my bliss shaders + distant horizons
Miki_P98
Miki_P984d ago
Nice!
L0RE
L0REOP4d ago
2 in 1 fix thats nice thank u 🙏 btw know how much ram i should use for DH i got like 48 gigs of ram and i have 8 gigs spared for it rn cause im tryna have more fps
Miki_P98
Miki_P984d ago
Depends on your other mods and CPU load preset, on I paid the whole CPU you can allocate 12 GB Same 12 GB is you have big modpack 16 GB for very big modpacks I wouldn't go over 24 GB unless you have >400 mods and I paid for the whole CPU at the same time
L0RE
L0REOP4d ago
its like 50 mods
Miki_P98
Miki_P984d ago
Also you might want to add some GC flags: https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165 To reduce stutter from higher RAM amounts I would use 12 GB though 8 GB should be sufficient in this case
L0RE
L0REOP4d ago
do i set it to i paid for the whole cpu? my specs are uh
Miki_P98
Miki_P984d ago
Unless they are high RAM usage mods and you don't have ferritecore
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
and rtx 4060
Miki_P98
Miki_P984d ago
Your choice, find your balance between fps and worldgen speed
L0RE
L0REOP4d ago
Cause even before dh wasnt working i had like 60-70 fps instead of 90-120 a lot of biome mods and cave increasing mods
L0RE
L0REOP4d ago
@Miki_P98
No description
L0RE
L0REOP4d ago
yo encountering a problem rn u know why its doing this
Miki_P98
Miki_P984d ago
I see it being broken, but it is hard to see what happened
L0RE
L0REOP4d ago
its transparent the blocks those are supposed to be like mountains
Miki_P98
Miki_P984d ago
Maybe /overdraw then
YAGPDB.xyz
YAGPDB.xyz4d ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P984d ago
Sections 1 and 3
L0RE
L0REOP4d ago
what do i set the overdraw values to Didnt really fix the problem
Miki_P98
Miki_P984d ago
In shader or DH settings?
L0RE
L0REOP4d ago
Dh settings
Miki_P98
Miki_P984d ago
But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
L0RE
L0REOP4d ago
does bliss have overdraw
L0RE
L0REOP4d ago
heres better pics of the issue
No description
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
No description
Miki_P98
Miki_P984d ago
This might just be a low DH quality preset This might be /slowgen
L0RE
L0REOP4d ago
oh
Miki_P98
Miki_P984d ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz4d ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
L0RE
L0REOP4d ago
what should i set it to be normal
Miki_P98
Miki_P984d ago
Lowest that looks normal Switch and look And repeat
L0RE
L0REOP4d ago
Low impact?
L0RE
L0REOP4d ago
when i went near that hill over there
No description
L0RE
L0REOP4d ago
it became invisible and i could go through it im in multiplayer btw and also when i go further from the hill it appears but it looks like that
Puhpine
Puhpine4d ago
try force updating the chunk by turning up cpu load in dh's setting, and then placing/breaking blocks in that chunk
L0RE
L0REOP4d ago
i dont think its a chunk i went through it the nearer i get the more invisible it gets so when im where its at it becomes invisible
Puhpine
Puhpine4d ago
yes that all checks out
L0RE
L0REOP4d ago
o
Puhpine
Puhpine4d ago
still try this
L0RE
L0REOP4d ago
ok ill try
L0RE
L0REOP4d ago
No description
L0RE
L0REOP4d ago
see oh oh mb lol le tme try to place and break a block rq i placed wood down and broke it and its like still there
Puhpine
Puhpine4d ago
try more
L0RE
L0REOP4d ago
i put cpu load to i paid for the cpu alr
Puhpine
Puhpine4d ago
and youre sure youre in the right chunk?
L0RE
L0REOP4d ago
im near the hill want me to stream
Puhpine
Puhpine4d ago
it has to be the exact chunk sure
L0RE
L0REOP2d ago
alr sent u a request /overdraw
YAGPDB.xyz
YAGPDB.xyz2d ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.

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