Do you guys use anti-aliasing in minecraft with distant horizons?
from an elevated perspective the terrain look so noisy, they dont look like what youtube videos show it to be, i tried to increase the quality preset to the max but it still looks noisy
Solution:Jump to solution
If you want it without shaders you could try a shader that only adds AA, or use the QDAA mod
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Yes using shaders
Solution
If you want it without shaders you could try a shader that only adds AA, or use the QDAA mod
QDAA will destroy your fps if you're GPU bound though
eeh, rtx 2060, its fine
thx for your help bro
Np!
puhpine, i tried it and it works like a charm, only problem like you is that its very demanding, arent there other aa i could use, like FXAA, i hear it isnt quite as demanding
Only if you use a shader
And fxaa wont look as good
yeah fxaa is a blurry mess, it was just an example, do you know what anti aliasing technologies those shaders may use?
TAA maybe?
Increasing quality increases the noise because your increase the detail amount that don't fix in your resolution
I've seen shaders with TAA, FXAA and one with SMAA
CMAA2 would also be possible and not very hard to implement by a shader dev though IDK if any shaders with this exist at the moment
yeah, increasing the resolution not level of detail is what help, and thats whaT AA tries to mimic
alright thats helpful, thx