Kelp looks like blocks
Visual bug. See image. I see green blocks where kelp should be, which you almost cant make out in the distance, but is very apparent when using the Zoomify mod.
Singleplayer
Settings
Quality preset 5. Extreme
CPU Load 4. Agreesive
LOD Chunk Render Distance Radius 256
Render Distance 32
increasing render distance increases distance before the block kelp starts
Mod list:
cloth-config-17.0.144-fabric.jar
DistantHorizons-fabric-2.3.0-b-dev-1.21.4.jar
fabric-api-0.114.2+1.21.4.jar
fabric-language-kotlin-1.13.0+kotlin.2.1.0.jar
firstperson-fabric-2.4.8-mc1.21.4.jar
iris-fabric-1.8.5+mc1.21.4.jar
lithium-fabric-0.14.3+mc1.21.4.jar
make_bubbles_pop-0.3.1-fabric-mc1.21.2-1.21.4.jar
modmenu-13.0.0.jar
notenoughanimations-fabric-1.9.0-mc1.21.4.jar
particle-rain-3.0.7.jar
shulkerboxtooltip-fabric-5.2.2+1.21.4.jar
sodium-extra-fabric-0.6.1+mc1.21.4.jar
sodium-fabric-0.6.6+mc1.21.4.jar
vivecraft-1.21.4-1.2.1-fabric.jar
YetAnotherConfigLib-3.6.2+1.21.4-fabric.jar
Zoomify-2.14.2+1.21.3.jar![No description](https://cdn.answeroverflow.com/1327880531668369439/2025-01-11_21.49.03.png)
12 Replies
Please turn ping replies on <3 also just lemme know if there's any other relevant information.
Expected behavior unfortunately
DH is incapable of rendering anything smaller than a 1x1x1 meter cube
just noticed this as well. On the right red mushroom there is full texture, like MC rendering, then on the right red mushroom must be LOD
![No description](https://cdn.answeroverflow.com/1327931435301998633/2025-01-11_22.06.32.png)
Yes Indeed. The left mushroom is normal rendering, and the right one is LOD
Also, I dont have an SS of this, but DH render isn't being affected by the underwater screen effect, so I can see the DH in the distance like looking through air
bot didn't like that I put an a before SS 🙄
is this just what it looks like or is it possible to make the lower part of the mushroom also red
Try turning on fog in dh's settings
Try turning up the quality preset. If that doesn't change it, it's not possible
If you have iris installed, you can't do this
ah
What shader mod do people use with DH
I bumped it up to extreme
I like complementary
Iris
For shaders I like Bliss
Also
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Sections 2 and 3
Just to fill up any missing info for future guests on this thread
I'm not current using shaders bc I couldn't tell if it was something breaking with DH or I just didn't like the shaders.. but this overdraw issues doesn't sound like something I've seen