Kelp looks like blocks

Visual bug. See image. I see green blocks where kelp should be, which you almost cant make out in the distance, but is very apparent when using the Zoomify mod. Singleplayer Settings Quality preset 5. Extreme CPU Load 4. Agreesive LOD Chunk Render Distance Radius 256 Render Distance 32 increasing render distance increases distance before the block kelp starts Mod list: cloth-config-17.0.144-fabric.jar DistantHorizons-fabric-2.3.0-b-dev-1.21.4.jar fabric-api-0.114.2+1.21.4.jar fabric-language-kotlin-1.13.0+kotlin.2.1.0.jar firstperson-fabric-2.4.8-mc1.21.4.jar iris-fabric-1.8.5+mc1.21.4.jar lithium-fabric-0.14.3+mc1.21.4.jar make_bubbles_pop-0.3.1-fabric-mc1.21.2-1.21.4.jar modmenu-13.0.0.jar notenoughanimations-fabric-1.9.0-mc1.21.4.jar particle-rain-3.0.7.jar shulkerboxtooltip-fabric-5.2.2+1.21.4.jar sodium-extra-fabric-0.6.1+mc1.21.4.jar sodium-fabric-0.6.6+mc1.21.4.jar vivecraft-1.21.4-1.2.1-fabric.jar YetAnotherConfigLib-3.6.2+1.21.4-fabric.jar Zoomify-2.14.2+1.21.3.jar
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12 Replies
Allie
AllieOP•4w ago
Please turn ping replies on <3 also just lemme know if there's any other relevant information.
Puhpine
Puhpine•4w ago
Expected behavior unfortunately DH is incapable of rendering anything smaller than a 1x1x1 meter cube
Allie
AllieOP•4w ago
just noticed this as well. On the right red mushroom there is full texture, like MC rendering, then on the right red mushroom must be LOD
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Puhpine
Puhpine•4w ago
Yes Indeed. The left mushroom is normal rendering, and the right one is LOD
Allie
AllieOP•4w ago
Also, I dont have an SS of this, but DH render isn't being affected by the underwater screen effect, so I can see the DH in the distance like looking through air bot didn't like that I put an a before SS 🙄 is this just what it looks like or is it possible to make the lower part of the mushroom also red
Puhpine
Puhpine•4w ago
Try turning on fog in dh's settings Try turning up the quality preset. If that doesn't change it, it's not possible If you have iris installed, you can't do this
Allie
AllieOP•4w ago
ah What shader mod do people use with DH I bumped it up to extreme
Puhpine
Puhpine•4w ago
I like complementary
Miki_P98
Miki_P98•4w ago
Iris For shaders I like Bliss Also /overdraw
YAGPDB.xyz
YAGPDB.xyz•4w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P98•4w ago
Sections 2 and 3 Just to fill up any missing info for future guests on this thread
Allie
AllieOP•4w ago
I'm not current using shaders bc I couldn't tell if it was something breaking with DH or I just didn't like the shaders.. but this overdraw issues doesn't sound like something I've seen

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