Won't work on Vault Hunters with Shaders
I can't get the mod to actually render LODs on vault hunters with oculus and rubidium added. I have no Idea what I'm doing wrong. Other than using Oculus instead of Iris I'm using the exact same version of the mod and the exact same shaders that worked perfectly on a fabric modpack with Iris and Sodium
9 Replies
What oculus version are you using? It should be 1.8
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Use Embeddium instead of Rubidium
I don’t think Oculus 1.7 exists for MC 1.18
If you backport it it will work
Yeah it wouldn't let me install any later than 1.6.4
uh how exactly do I do that?
You change the build files to compile for 1.18 and then fix all the code errors that will show up because of 1.20.1 and 1.18 internal differances
Then you compile it and use it
Oh god I haven't got the slightest clue how to even start to do that
I tried using dh with vaulthunters about a year ago. For me it worked fine, until i would enter a vault, then the Game would Just Crash. What Happens when you enter a vault?
Vaults seem to work fine regardless of whether or not I have the shaders enabled
God how do modders stay sane