using singleplayer LODs for a server with the same seed possible?
is it possible to use singleplayer LODs for a server? i've pregenerated about 4000 chunks using chunky (without DH) and would like to transform them there mfs to LODs for my server that has the same world seed (cause bobby expensive asf)
12 Replies
If you mean server side LoD, install DH on the server, connect a client, configure CPU load on both, and RD on the client and go afk
i mean i pregenerate LoDs for my own use
If you mean client side LODs on the server, just copy the world to single and wait
i have 4000 chunks pregenerated in a single player world
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Then just open the world, increase CPU load, set target RD and wait
so i should be able to move singleplayer LoDs to the multiplayer thing
if i can create them
It may finish in a week
Yes, LODs in the paths from the bots message are compatible with each other, the only incompatible LoDs are the server side generated ones with client side generated ones
just to confirm serverside means generated using the mod running on a server
To clarify, the easiest solution is to simply move the SQLite file from the singleplayer world to the multiplayer folder mentioned here
.
Yes