using singleplayer LODs for a server with the same seed possible?

is it possible to use singleplayer LODs for a server? i've pregenerated about 4000 chunks using chunky (without DH) and would like to transform them there mfs to LODs for my server that has the same world seed (cause bobby expensive asf)
12 Replies
Miki_P98
Miki_P983d ago
If you mean server side LoD, install DH on the server, connect a client, configure CPU load on both, and RD on the client and go afk
redd on the track ⚔
i mean i pregenerate LoDs for my own use
Miki_P98
Miki_P983d ago
If you mean client side LODs on the server, just copy the world to single and wait
redd on the track ⚔
i have 4000 chunks pregenerated in a single player world
Miki_P98
Miki_P983d ago
/lodstored
YAGPDB.xyz
YAGPDB.xyz3d ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Miki_P98
Miki_P983d ago
Then just open the world, increase CPU load, set target RD and wait
redd on the track ⚔
so i should be able to move singleplayer LoDs to the multiplayer thing if i can create them
Miki_P98
Miki_P983d ago
It may finish in a week Yes, LODs in the paths from the bots message are compatible with each other, the only incompatible LoDs are the server side generated ones with client side generated ones
redd on the track ⚔
just to confirm serverside means generated using the mod running on a server
Puhpine
Puhpine2d ago
To clarify, the easiest solution is to simply move the SQLite file from the singleplayer world to the multiplayer folder mentioned here .
Miki_P98
Miki_P982d ago
Yes

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