lod building very slow
[System] [CHAT] Distant Horizons overloaded, too many chunks queued for updating. \nThis may result in holes in your LODs. \nPlease move through the world slower, decrease your vanilla render distance, slow down your world pre-generator, or increase the Distant Horizons' CPU load config. \nMax queue count [2500] ([500] per thread).
maxed the cpu usage.
What can I do, I tried a lot of things but I always get this +fps (massively drop) only when I play modded MC
Solution:Jump to solution
Also alongside increased RAM allocation, you might want to use one of this GC flag sets: https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165
24 Replies
/slowgen
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)If you switch to nightly you can get a boost from C2ME instead of the slowdown
How much RAM did you allocate to MC?
What are your JVM/GC flags?
What is your DH CPU load?
What worldgen mods or datapack do you use? (Including pure world height changes)
4gb
I PAID FOR THE WHOLE CPU
How many threads does your CPU have?
4GB seems a bit low for that setting
If you have 16 GB in your PC, try allocating 8 to MC
8 threads and 32gb available
Then try allocating to MC 8 or even 12 GB of RAM
If the overloaded setting still shows up, decrease the CPU load setting by 1
Solution
Also alongside increased RAM allocation, you might want to use one of this GC flag sets: https://discord.com/channels/881614130614767666/1304910897658986570/1305234534492803165
I put the arguement there?
will test by disabling the chunk mods (except dimension stackin) and I'll tell you how it went
error- changing arguement
lot better
each valley is lag spike
yes
enabled debug and wire frame 32 DH render distance but nothing's showing up
somehow fixed it
still performance issu: updating DH and installing lithium noisium
been standing here for an hour, thats what it gave me
It is at least working
If all the performance mods did not help, and you don't have any more worldgen mods, datapacks or structure mods that slowdown the generation
I don't think there is anything more you can do
the mod is really broken not suprising
also the newer versions eat up cpu and dont load much
@Miki_P98 looking back at the LOD generation speed and at my cpu load(task manager) I think the generation is being turned on/off constantly, maybe the thread duration is to low? I can't seem to find the "duration" setting in the nightly build (2.3.0-b-dev)