How to solve weird fog?/rendering glitch
Im not sure if this is fog but as you can see in the picture theres weird fog blocking part of the terrain but behind it it all renders.
I disabled dh fog and vanilla fog, i have sodium extra and I think i disabled fog if i did it correctly.
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24 Replies
/fog
You can remove fog in the config at: Advanced > Graphics > Fog > "Disable vanilla fog" or with mods like Sodium Extras, Optifine, or some other fog removal mod.
If the fog is still there and you have BCLib installed, you have to disable BCLib’s fog too.
As i said i had disabled fog
BCLib fog too?
i dont use bclib
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.hello
then some other mod is readding the fog
perhaps sodium extra, or the shader youre using
ill binary search in a bit to see
i have exactly this problem, when i turn off enable rendering in DH settings the problem dissapears so i doubt it is a different mod
true i forgot to add that when getting rid of dh my fog is fine
also i cant switch the enable distant horizons fog button to enabled
for me it only turns on until after i restart the game.
That is because of Iris, Iris disabled DH fog even when shaders are disabled
issue seems to be associated with where i join my world, some locations consitently have the problem while some others don't
and it might not be fog, instead it seems to be the new (to me idk when it was added) feature that blends vanilla terrain with dh, anddh not rendering al all. this makes the world fade out at the end and not have further chunks
+ for some reason above the horizon tthe blocks dont get faded out
yea DH blending is new in DH 2.3.0
can you try with just DH? see if the issue still happens then?
tried a lot of things,
1. just using DH works fine without getting the bug
2, the glitch is not entirely location specific, although i get it more often if i immediatly leave and rejoin. and when moving back to a place where i got it i can often get it to reappear again (idk how this one works)
3. tried systematically removing all my mods and turning them back on again. as this glitch is inconsistent i wasn't able to find what mod makes it happen. it might also be a combination as it may have to do with the system performance i have left
4. changing ram allocation doesnt help
did all my tests on a local network server on the latest nightly version of DH
also where if any are blending options located?
There is a toggle on/off in settings
I think on a main setting page
i cant find it anywhere
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Then it must be in advanced
Having similar issues popping up for me, though I am on an older vers (DH 2.2.1a) and (Iris 1.8.0 beta)
Were you able to solve it on your end?
DH 2.2.1 does not have blending between vanilla chunks and LoDs
IIRC this is Oculus 1.8 issue, though I might be wrong