Satisfactory's blueprints

Is there a place where examples of using Satisfactory's own blueprints are posted? For example, what are they for collecting items on the ground, or on conveyors, and how to use them?
Solution:
but I think you will have more success with "drone hub" style buildings that act as dedicated places for them to launch from, do pick up, drop off, etc
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9 Replies
Robb
Robb3d ago
could you be more specific? I assume you mean using satisfactory's existing assets and not the blueprinting building system the answer is most likely "no, outside of looking at specific mods' source code" though, if you mean existing assets
Jean Michel
Jean MichelOP3d ago
What I want to achieve: A manufacturer builds a drone (or a robot) that comes out on the conveyor From there it flies away (or walks): for that I need to know how to simulate the 'E' to remove it from the conveyor Then it will destroy itself into as many items as it took to build it So I need to be able to recover its debris ('E' again)
Robb
Robb3d ago
it sounds like you want drones to operate directly on the belts themselves? I think you will have a lot of trouble implementing it this way, there are tons of performance optimizations on belts that you will be fighting to make this happen. for example, with the Inserters mod, it was basically not possible to have items enter the belt if not through a merger/building output. although it was possible to remove stuff from belts. and the code has changed since then because even more optimizations have been done you will almost certainly need some involved C++ code to make this work >mod inserters
FICSIT-Fred
FICSIT-Fred3d ago
Fred Mod Search™
NogsInserters
(Library Mod) Alternate item transport via Inserter item-moving robots EA: :no_entry_sign: EXP: :no_entry_sign: Last Updated <t:1665390542:R> Created by Nogg-aholic and Robb
If this isn't the mod you were looking for, try a different spelling.
Robb
Robb3d ago
you can find the source code here if you want to see how it used to be done
Solution
Robb
Robb3d ago
but I think you will have more success with "drone hub" style buildings that act as dedicated places for them to launch from, do pick up, drop off, etc
Jean Michel
Jean MichelOP3d ago
Thanks but I can't compile this project (too old ?) So there is no way to simulate the 'E' on an item via blueprint? So indeed I will use my drone Hub
Robb
Robb3d ago
yes, that's why the mod is not updated, because systems have changed
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Jean Michel
Jean MichelOP3d ago
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