Stramge things

I have no mods changing the colormaps , but it is still white lods. Althoug i got such thing like blank lods. Ye
52 Replies
ridgenn
ridgennOP2mo ago
yes , there are only grass n foliage white
Miki_P98
Miki_P982mo ago
Does it work with only DH + Oculus? You can try reseting your DH config by deleting it /config
YAGPDB.xyz
YAGPDB.xyz2mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
ridgenn
ridgennOP2mo ago
one sec
Miki_P98
Miki_P982mo ago
Or you can also try to update to DH 2.2.1 and Oculus 1.7.5 /oculus
YAGPDB.xyz
YAGPDB.xyz2mo ago
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead. To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash. For DH 2.2.x, the only option is to use an unreleased version of Oculus found at https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in or it will 404). Unzip the given file, take oculus-mc1.20.1-1.7.0.jar. and put it in your mods folder. For DH 2.3, you need the unreleased version mentioned above, and edit it to make it work with DH 2.3: - unzip the mod .jar - go inside the META folder - edit mods.toml to say it is Oculus 1.8.0 - save the file and zip the mod file back (zip the files and not the folder)
ridgenn
ridgennOP2mo ago
No description
ridgenn
ridgennOP2mo ago
somethin went wrong changed DH to 2.2.0 but its still white foliage and grass nd blank chunks
Puhpine
Puhpine2mo ago
Have you tried with just DH + shadermod yet?
ridgenn
ridgennOP2mo ago
there are txt with modlist rlly havent , but its bliss dev ver for DH
Miki_P98
Miki_P982mo ago
I know, but does it work when you only have DH + Oculus?
ridgenn
ridgennOP2mo ago
one sec , lemme check
Miki_P98
Miki_P982mo ago
Why not 2.2.1?
ridgenn
ridgennOP2mo ago
coz everything dies on 2.2.1 ive sent . it works now ive found out one more bug in case i change render distance lods dissapear and become somthing like many images of lods nah , it ended up
ridgenn
ridgennOP2mo ago
No description
No description
ridgenn
ridgennOP2mo ago
i suppose that maybe its something with mods? what else except multi-colormaps can cause such bug?
Miki_P98
Miki_P982mo ago
Maybe betterfoliage or biome_replacer? biomeparticleweather from the name I guess it can also mess with some biome data Maybe cameraoverhaul makes the LODs white during rendering I honestly have no idea, never seen a lot of those mods /binary is your best bet
YAGPDB.xyz
YAGPDB.xyz2mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
ridgenn
ridgennOP2mo ago
i know but here much part of mods are connected in so complicated way betterfoliage - maybe , ill try biome_replacer - maybe , but it just allows me to change one biome for another one on generation stage none of them
ridgenn
ridgennOP2mo ago
No description
ridgenn
ridgennOP2mo ago
something strange'
Puhpine
Puhpine2mo ago
you could try a /binary search
YAGPDB.xyz
YAGPDB.xyz2mo ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Puhpine
Puhpine2mo ago
but it will take some time
ridgenn
ridgennOP2mo ago
No description
ridgenn
ridgennOP2mo ago
its same on journeymap so i suppose that its mods , not DH problem?
Puhpine
Puhpine2mo ago
yea that could point in some mod breaking a lot of things
ridgenn
ridgennOP2mo ago
i have none Eerh , one question Is there possibility that problem contains in world , hosted on server? Coz ive tested everything there
Puhpine
Puhpine2mo ago
What do you mean?
ridgenn
ridgennOP2mo ago
I have world , hosted on server server has +- same mods like client but there are none , changing colormaps , as i know JourneyMap n DH have same poblem and in posts sent above , i found out that it may be or worldgen mods problem either server side and i have question in case i dont have DH on server may there be such wrong data sending? Or maybe its corrupted world? Ive cleaned both config n DH folder , but nothing changed Coz ive tested everything being in one world
Puhpine
Puhpine2mo ago
What about a singleplayer world? Does it happen there?
ridgenn
ridgennOP2mo ago
seems like yes but lemme try it with flushed config n folder ye , i dosnt depend on fact is it local world or server its definetely mods problem @Puhpinei found out that its Destroy the problem in its fog system public static final ColorResolver GRASS_COLOR_RESOLVER = (b, x, z) -> -1; public static final ColorResolver FOLIAGE_COLOR_RESOLVER = (b, x, z) -> -1; public static final ColorResolver WATER_COLOR_RESOLVER = (b, x, z) -> -1; event.register(SmogAffectedBlockColor.GRASS_COLOR_RESOLVER);
ridgenn
ridgennOP2mo ago
yep
ridgenn
ridgennOP2mo ago
No description
ridgenn
ridgennOP2mo ago
its correctly broken blocks' yes generally , its mechanic of destroy so , its incompatible with DH unless Petrolpark adds DH-friendly version without pollution visualisation
Puhpine
Puhpine2mo ago
it should be fixed once this gets merged
ridgenn
ridgennOP2mo ago
nah. the problem that its not bug , its mechanic Destroy makes blocks changing their colors when polluted
Puhpine
Puhpine2mo ago
"Partial fix of #499 Shows non-polluted natural color on DH render and Minimap(Journeymap tested)."
ridgenn
ridgennOP2mo ago
No description
Puhpine
Puhpine2mo ago
thats how its gonna get fixed
ridgenn
ridgennOP2mo ago
??
Puhpine
Puhpine2mo ago
thats how the bug is gonna get fixed always show the non-poluted colour
ridgenn
ridgennOP2mo ago
hm so , i can just edit it now and test on my modpack
Puhpine
Puhpine2mo ago
you can try not a good idea to share modpacks with mods that have unmerged code though
ridgenn
ridgennOP2mo ago
i know but its beta ver of modpack which ive sent only 2 people to test it
Sreeto
Sreeto2mo ago
Im new to github how do I get the mod files with that fix included? do i need to open up the mod file and change the specified code?
Puhpine
Puhpine2mo ago
Looks like it was merged 3 days ago. So just wait for the next release of the mod A mod file doesn't have code
Sreeto
Sreeto2mo ago
huh, im kinda curious, how does it work then? completely understand if you cant be bothered explaining btw
Puhpine
Puhpine2mo ago
You should probably just Google it. The internet can explain it way better than I can
Sreeto
Sreeto2mo ago
fair enough

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