Stramge things
I have no mods changing the colormaps , but it is still white lods. Althoug i got such thing like blank lods. Ye
52 Replies
yes , there are only grass n foliage white
Does it work with only DH + Oculus?
You can try reseting your DH config by deleting it
/config
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
one sec
Or you can also try to update to DH 2.2.1 and Oculus 1.7.5
/oculus
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead.
To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash.
For DH 2.2.x, the only option is to use an unreleased version of Oculus found at https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in or it will 404). Unzip the given file, take
oculus-mc1.20.1-1.7.0.jar.
and put it in your mods folder.
For DH 2.3, you need the unreleased version mentioned above, and edit it to make it work with DH 2.3:
- unzip the mod .jar
- go inside the META folder
- edit mods.toml to say it is Oculus 1.8.0
- save the file and zip the mod file back (zip the files and not the folder)![No description](https://cdn.answeroverflow.com/1316751990004387880/2024-12-12_16.01.28.png)
somethin went wrong
changed DH to 2.2.0
but
its still white foliage and grass
nd blank chunks
Have you tried with just DH + shadermod yet?
there are txt with modlist
rlly havent , but its bliss dev ver for DH
I know, but does it work when you only have DH + Oculus?
one sec , lemme check
Why not 2.2.1?
coz everything dies on 2.2.1
ive sent
.
it works now
ive found out one more bug
in case i change render distance
lods dissapear and become somthing like many images of lods
nah , it ended up
![No description](https://cdn.answeroverflow.com/1316760769051758642/2024-12-12_16.36.53.png)
![No description](https://cdn.answeroverflow.com/1316760770163245126/2024-12-12_16.35.28.png)
i suppose that maybe its something with mods?
what else except multi-colormaps can cause such bug?
Maybe
betterfoliage
or biome_replacer
?
biomeparticleweather
from the name I guess it can also mess with some biome data
Maybe cameraoverhaul
makes the LODs white during rendering
I honestly have no idea, never seen a lot of those mods
/binary is your best betTry a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
i know
but
here much part of mods are connected
in so complicated way
betterfoliage - maybe , ill try
biome_replacer - maybe , but it just allows me to change one biome for another one on generation stage
none of them
![No description](https://cdn.answeroverflow.com/1316783886902231050/2024-12-12_18.08.49.png)
something strange'
you could try a /binary search
Try a binary search and figure out which mod is causing it.
So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
but it will take some time
![No description](https://cdn.answeroverflow.com/1316785905947775006/2024-12-12_18.16.14.png)
its same on journeymap
so
i suppose that its mods , not DH problem?
yea that could point in some mod breaking a lot of things
I think I've seen this issue before
There is this: https://discord.com/channels/881614130614767666/1228446756447195229/1228458929462186024
And this: https://discord.com/channels/881614130614767666/1218751955732791377/1218751955732791377
This: https://discord.com/channels/881614130614767666/1203149002191798312/1203149002191798312
And also this: https://discord.com/channels/881614130614767666/1178601595454369802/1178601595454369802
I guess try removing all resourcepacks
i have none
Eerh , one question
Is there possibility
that problem contains in world , hosted on server?
Coz ive tested everything there
What do you mean?
I have world , hosted on server
server has +- same mods like client
but there are none , changing colormaps , as i know
JourneyMap n DH have same poblem
and in posts sent above , i found out that it may be or worldgen mods problem
either server side
and i have question
in case i dont have DH on server
may there be such wrong data sending?
Or maybe its corrupted world? Ive cleaned both config n DH folder , but nothing changed
Coz ive tested everything being in one world
What about a singleplayer world? Does it happen there?
seems like yes
but lemme try it with flushed config n folder
ye , i dosnt depend on fact is it local world or server
its definetely mods problem
@Puhpinei found out that its Destroy
the problem in its fog system
public static final ColorResolver GRASS_COLOR_RESOLVER = (b, x, z) -> -1;
public static final ColorResolver FOLIAGE_COLOR_RESOLVER = (b, x, z) -> -1;
public static final ColorResolver WATER_COLOR_RESOLVER = (b, x, z) -> -1;
event.register(SmogAffectedBlockColor.GRASS_COLOR_RESOLVER);
looks like an issue has already been created
https://github.com/petrolpark/Destroy/issues/539
https://github.com/petrolpark/Destroy/issues/515
and should be fixed with:
https://github.com/petrolpark/Destroy/pull/504
yep
![No description](https://cdn.answeroverflow.com/1317107686248284170/image.png)
its correctly broken blocks'
yes
generally , its mechanic of destroy
so , its incompatible with DH
unless Petrolpark adds DH-friendly version without pollution visualisation
it should be fixed once this gets merged
nah. the problem that its not bug , its mechanic
Destroy makes blocks changing their colors when polluted
"Partial fix of #499
Shows non-polluted natural color on DH render and Minimap(Journeymap tested)."
![No description](https://cdn.answeroverflow.com/1317114160567554078/2900df236324eaaa333400f0838bb0a64cee0e96.png)
thats how its gonna get fixed
??
thats how the bug is gonna get fixed
always show the non-poluted colour
hm
so , i can just edit it now
and test on my modpack
you can try
not a good idea to share modpacks with mods that have unmerged code though
i know
but its beta ver of modpack
which ive sent only 2 people
to test it
Im new to github how do I get the mod files with that fix included?
do i need to open up the mod file and change the specified code?
Looks like it was merged 3 days ago. So just wait for the next release of the mod
A mod file doesn't have code
huh, im kinda curious, how does it work then? completely understand if you cant be bothered explaining btw
You should probably just Google it. The internet can explain it way better than I can
fair enough