Chunk generation
My friend and I have a modded world with about 100 mods. We think that Distant Horizon is the problem, but we're not sure. Everything worked fine until now. We noticed that our chunks are generating strangely. We're running it with Fabric and its server start tool. Can someone help? It would be very sad if we needed to start over again.
Solution:Jump to solution
That could have corrupted the DH DB/MC world metadata
Either enable
recaltulate height
somewhere in DH settings, probably on both the server and the clients
Or delete all the DBs and let them regenerate (again best to delete both client side and server side DBs)...15 Replies
DH should not affect world generation. Can you remove dh, fire up a new world, and see if it still happens?
Yeah but the problem only is on our server. The chunks are generated correctly, they are just dispayed wrong. If we go there the chunks are perfectly fine. Just the chunks further away are rendered wrong.
hhmm thats odd. it could be a mod incompatability, but that would be a pain to find
Have you added any mods after DH was added?
Especially any worldgen mods or datapacks
A mod that increases the build height. I think after that the problem started
But removing it doesn't fix the problem...
Solution
That could have corrupted the DH DB/MC world metadata
Either enable
recaltulate height
somewhere in DH settings, probably on both the server and the clients
Or delete all the DBs and let them regenerate (again best to delete both client side and server side DBs)/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Ok, thanks I'll try that and say if it worked!
Can't find the recalculate height option.
And the mod is client side right? If we put it in the server mods it doesn't start
And the /lodstored command doesn't work
yes, but the next update will change that
thats a discord command to paste the locations of the LODs
And where is the "recaltulate height" setting?
not sure
never used it
only heard of its existance recently...
Ok, I'll try it again tomorrow
It is only avaible on nightly builds right now
Same builds that have the server side support
Though I would not recommend switching as there is a bug that broke shader support
Unless you switch only to fix the DB and then go back to play with shaders
You can always just delete your current DB and let all the LODs regenerate
With the 2.3 beta version it worked. Thank you!