The game crashed from java error
The game crashed whilst keypressed event handler
Error: java.lang.ClassCastException: class java.lang.Integer cannot be cast to class java.lang.Double (java.lang.Integer and java.lang.Double are in module java.base of loader 'bootstrap')
13 Replies
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.basically happened when i change the brightness setting of DH, ive recently added some JVM arguments so could i have somehow done it wrong??
Use the latest nightly build
alright bro ill try that :)
actually what is a nightly build? ðŸ˜
in-dev version of DH from #links-n-downloads
ahhhh yes ty
how do i edit the occulus file to be 1.8.0
ive got that unreleased version
/oculus
Oculus may work, but can produce unexpected results, it is preffered to use Iris on Fabric or Neoforge instead.
To use oculus with DH, it is only possible to use minecraft 1.20.1 with forge. Oculus 1.7 is the only officially released version of Oculus that works with DH, and only works with DH 2.1.x. If you are using DH 2.2.x with Oculus 1.7, that is the reason for your crash.
For DH 2.2.x, the only option is to use an unreleased version of Oculus found at https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921 (you need to be logged in or it will 404). Unzip the given file, take
oculus-mc1.20.1-1.7.0.jar.
and put it in your mods folder.
For DH 2.3, you need the unreleased version mentioned above, and edit it to make it work with DH 2.3:
- unzip the mod .jar
- go inside the META folder
- edit mods.toml to say it is Oculus 1.8.0
- save the file and zip the mod file back (zip the files and not the folder)alright ive got it working and it seems smooth but only issue is for some reason the water within my default render distance is like not there. like completely transparent (i have complimentary shaders)
I'm not surprised
For now you will have to live with it
Oculus 1.7.5 is in itself experimental, and somethwere along the way DH 2.3 broke Iris/Oculus 1.7.5 compat
For now DH 2.3 works "correctly"* only on Fabric and Neoforge for MC 1.21.1+
-# *I'm not sure if even that works
ahhh okie thank you good sir