DH doesn't load LODs in a multiplayer game
recently i updated my modpack and i tested Dh in singleplayer and everything worked fine, but when i went to my friend's server i discovered that the mood wasn't loading LODs, when i walk, the chunks that go off the loaded chunks just disapear instead of turning in to the DH LODs
36 Replies
can you try turning up your cpu load in dh's settings?
i just did it and nothing changed
so, is there a way to resolve this bug?
do you need the mod list?
yep
here it is
i been writing that for 20 minutes
Logs usually include the mod list
i didn't knew
oof
mods list looks fine
other than that you should remove indium
does it work without shaders?
nope
and youre 100% sure it works fine in singleplayer?
yes
odd
but i think i solved the problem...
i just deleted the distant hozions server info to try to reload it and i'ts working now
oh nice!
the problem is that i lost everything 😩
as in every LOD?
i lost the LODs, yep
oof
i need to walk around another time 😆
i guess there was something corrupt in your database then
could be
remove
betterfpsdist-fabric-1.21-6.0
:joewait:
Why?
I dont know but that's reason @@
:joewait: Remove chunk to boost FPS
That's how that mod works
Yes, but it removes chunks you don’t see with DH installed anyway
Of course if you haven’t broken the config
🧐 I don't know if it will still be the same with the default configuration
It will be the same if you keep the default configuration
:joewait:
Just remove that mod and everyting okay
Default config creates overdraw holes, but it is 2 values to correct
It works the same way in single and multi so if DH worked for OP in single, Better fps rend dist can’t be the reason it does not work in multiplayer
Looks like that mod will limit the view based on the distant view set by the user
Hmmm that's client mod so not work with multiplayer heh?
Old versions also have the same problem
It works in multi, but not server side
It changes the chunks rendering space around you to a sphere instead of the roller.
The sphere matches the DH overdraw sphere
It can also stretch the sphere and this streching is the reasons for the problems, but it can be disabled
🧐 So I can still keep Betterfps?
Just need to edit the config?
Yes, IIrc the vertical strech should be at 100% and horizontal at 0%
{
"verticalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched vertically. default:2.0, min 0.5, max 10",
"verticalScaling": 10
},
"horizontalScaling": {
"desc:": "The amount by which the chunk render distance sphere is stretched horizontally. default:1.0, min 0.05, max 2",
"horizontalScaling": 0
},
"affectEntities": {
"desc:": "Enables the distance stretch to also affect entity rendering, default = true",
"affectEntities": true
},
"debugMode": {
"desc:": "Enables debug mode, which displays how many sections are being hidden(A section is an area of 16x16x16 blocks) default:false",
"debugMode": false
}
}
Like this? right
You’ve forgot the . in 1.0 in vertical scaling
And to be honest I don’t remember what should the horizontal on even set to
You can edit it in game in video settings
So just experiment
at the end, the problem was in some corrupted files