Only water and glass in LODs
Hi! I think im doing something wrong? Only colored glass and water show up in my LODs past a very short distance. I haven't measured the distance but its very short, maybe even just fading into the edges of my actual render distance. i otherwise can't tell they're there in the first place without the AO from a shader. the effect is neat, but i wanna see my world
29 Replies
That looks interesting
What is your vanilla and DH RD?
16 and 1024, although changing the DH RD doesn't seem to change anything
What happens if you disable vanilla chunks blending?
turns it off like normal
by which i mean, it just leaves a normal looking vanilla RD border
so still no LODs?
/logs
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.like this? https://mclo.gs/lpIO72V
yes
it seems it is working fine without shaders
are you using a compatible shaderpack?
On the shader SS there is water and floating AO? visible much further then the no shader SS
Also I don't think there are any LODs on the no shaders SS, only mipmapped vanilla chunks, you can see the last pixels from the flowers, on DH there should be none, or a full block
Does DH work by itself? If you remove Sodium and Iris?
there are clearly many LODs in the no shaders screenshot
Maybe your're right, I'm blind or too tired
But that still is less then the with shaders floating water and AO would suggest
fair
just tried and no. it looks like DH isn't even installed. i get the feeling this might not be user error but a bug??
/slowgen
well i can see LODs so it looks like its working fine without shaders
World generation in general is quite slow, if you want to speed it up:
Install Noisium and Lithium, these mods can improve generation speed by a couple percent.
Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%.
Increase
CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Try the second part
i assumed there was an unsaid "and then screenshot it" at the end of that "try the second part"
it really just looks like the mod isn't there
Update Fabric API
ooh ok, let me try
You need
Fabric API 0.110.0+1.21.3
because on lower fabric API versions there is a bug that makes DH invisible
I'm surprised it even launched, it shouldn'tha ha, wild
aw man, now it crashes at start up. ill try to get it working
How?
Modrinth
[1.21.3] Fabric API 0.110.0+1.21.3 - Fabric API
Download Fabric API 0.110.0+1.21.3 on Modrinth. Supports 1.21.3 Fabric. Published on Nov 25, 2024. 118839 downloads.
i thought thats the one i used, but let me redownload just in case
Maybe try updating the fabric loader?
You are using
Fabric Loader 0.16.7
, the newest is Fabric Loader 0.16.9
i am a happy DH enjoyer once again!!! thanks so much every body. i guess it was just a matter of making sure everything was up to date