dh rendering over vanilla newest nightly 1.20.1
title
16 Replies
very trippy
toggling dh on an off did not help
disabling vanilla fade mode got rid of it but now water looks bad
Give it some more time for all the LODs togenerate
wdym
the dh chunk is rendering over vanilla
useless red circle
on the left is dh
on the right is vanilla
Yes, but the transition is supposed to be smooth, so in front of that DH LOD chunk should be another LOD chunk that covers the underground of the one you see and which's grass blends with vanilla in a way that does not create a pillar rendring in from of vanilla
im gonna include a video when i get home so you see what i mean
hope this helps
Looks like the LODs are just missing
That is quite odd. And it doesn't fix itself if you restart Minecraft?
Are you sure?
Doesn't look like that to me
Are you running any other mods? If yes, can you try with just dh?
After the fading distance it is normal that LOD shows on top of vanilla
Is it?
I think so, that is why the perceived vanilla RD is much larger when blending is disabled, after the blending distance there is full overdraw
https://discord.com/channels/881614130614767666/1301176040831455273
I made a bug report about this, it fixes itself if you give it time to generate more LODs
It happens when there arent any LODs in the real to LOD transition area from what I can gather
so should i close this thread?