can someone explain the diffrent worldgen options?
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features is everything, if chunks don't exist they are generated by DH
surface is without trees, buildings, dungeons and other structures (features), if chunks don't exist they are generated by DH
pre-existing only converts already generated vanilla chunks with no additional DH generation...
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Solution
features is everything, if chunks don't exist they are generated by DH
surface is without trees, buildings, dungeons and other structures (features), if chunks don't exist they are generated by DH
pre-existing only converts already generated vanilla chunks with no additional DH generation