Phantom Structures

Anyone know what causes these phantom structures to pop up in skylands sort of environments? I imagine it has something to do with Overdraw but I'm not sure what it is, or how to fix it without causing problems in the overworld.
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14 Replies
Puhpine
Puhpine3w ago
can you clarify what structures you mean?
Reshy
ReshyOP3w ago
the floating spheres, there's phantasmal ones that spawn
Reshy
ReshyOP3w ago
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Reshy
ReshyOP3w ago
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MarijnIsN00B
MarijnIsN00B3w ago
This is because you're using the "features" generation mode, its a lot faster than normal but can be slightly inaccurate. With a world like this, the inaccuracies get a lot more noticable
Reshy
ReshyOP3w ago
so to fix that swap it to surface or pre-generated chunks only for the best compatibility? Okay, changing it to pre-generated or surface seems to have helped, though I still get some off effects:
Reshy
ReshyOP3w ago
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Reshy
ReshyOP3w ago
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Reshy
ReshyOP3w ago
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Reshy
ReshyOP3w ago
Seems to be drawing LODs even when up close Guessing it's a quality preset, but I'm not sure which one
Miki_P98
Miki_P983w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz3w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Miki_P98
Miki_P983w ago
Increase the vertical quality And set the cave culling height to below the water level or disable it
Reshy
ReshyOP3w ago
thanks
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