Weird behaviour with chests, bells & create stuff
It seems that chests, bells & create stuff is being drawn on top of the LOD chunks, and i can't for the life of me find an answer to why or a solution to fix it, help would be greatly appreciated.
8 Replies
Also it doesn't seem to be shader related since it persists when shaders are disabled
This is an issue seen occasionally with create. Not sure what the reason is, or how to fix it.
Changing entity render disatance might help
Enchanced Block entities might help too I guess
While none of it fixed it, I do appreciate the suggestions, thanks
Have you found a solution at all? I've been struggling with this for awhile. Is there a way to exclude chests, create stuff, etc from rendering in the LOD? I would rather have chests invisible till you get to vanilla render distance and then they will load in
I've found no fix yet unfortunately, but I'll admit I really haven't been looking all that much since i tried those few things, I've kinda just been living with it
Dang I'll keep looking or open another support ticket for it soon and if I find anything out I'll report it here too
Thanks