34 Replies
phantom walls and and stuff even with overwrite thing set to 1.0 and increased render
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.Increase vertical quality and disable cave culling
?
I set the overdraw prevention to 1.0 already
where is the vertical quality and cave culling?
oh wait cave culling worked
but not for this
also here are random holes why dont seem to be related to render
lower the number to fix the hole in the first screenshot.
what is a good number?
try 0.5 and see how it works
I justw ant to see my full island cause the server I am on has a limited render distance
you could use bobby instead if thats the only thing you want
because DH does not like floating islands. they have issues a lot of the time
now there are random holes and blocks
bobby?
Another mod. Uninstall DH and install bobby, then turn up your render distance, and see if that works better for you
Is that the curseforge app?
yes
Try downloading it manually
From here
how do I put it into the same modpack I have then
Put it in your mods folder
Oh wow it works great and not too bad of an fps hit thanks!
Nice!
so DH works better for normal worlds but also does not work for cubic chunks correct?
Correct, and it does not no
what mods were the people using who got infinite view range with cubic chunks?
Probably farplane 2
ah