200 render distance soft-limit?

Everything goes well up to 200,but more then 200 start to do weird thing ( some lod dont load,some kind os ghosting appear in some chunk,generation slow down way more) but my computer is still good (cpu max 60-80%,ram nearly not used 2-4gb out of 32 (14 allocated to mc) and gpu 40 to 80%) so i dont understand why it does that bove 200 (playing with shader too) also the chunk not loading are kinda random and are alone at random spot,mostly happen if generating at the same time then playing,but visual glitch are always present
7 Replies
Miki_P98
Miki_P984w ago
Soft limit is at I think 4096 /slowgen
YAGPDB.xyz
YAGPDB.xyz4w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Lithium, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P984w ago
Enable the wireframe to see the generation in Real time The higher the RD the more chunk needs to be generated, so it takes longer
khrokihh
khrokihhOP4w ago
yeah i have a lot of optimisation mod,but i also had c2me i will try removing it and checking some of the thing you said thanks alternatecurrent,badoptimisation,clump,debugify,enchancedblockentity,entityculling,ferritecore,immedialtyfast,indium,krypton,lithium,modernfix,moreculling,noisium,sodium, ill do some test but it may take a while knowing the result since it take me hours to fully generate 200+rd i didnt find chunk unloading anymore but i will post a video to show the visual glitch still happening
khrokihh
khrokihhOP4w ago
mosly visible on water? i just removed indium since its incompatible with sodium 0.6.0+ and updated sodium and iris out of the beta but still no change idk why it does it only above 200,220,250,300,400 etc so im capped at 200 if i want no visual glitch for some reason at least the lod bug where they were unloading and maing hokle seem to be gone so what do you think? i would want to increase rd but these visual glitch are too disctracting
Miki_P98
Miki_P984w ago
Does this happen without shaders? It not it is either Iris or shader bug Only thing I can recommend if that is the case is to use Iris 1.7.5 on MC 1.20.1
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