Game crashes after a while when flying around

I got the mod to work, a long with other mods like Chunky, clumps among other (mods list on image) However, after chunk generation is done and I start flying around, there's moments when it lags a bit before crashing
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10 Replies
ifibers
ifibersOP2mo ago
Here's the crash log
Puhpine
Puhpine2mo ago
There are a few mods mentioned in the crash log, but DH is not one of them. Can you try without dh and see if it still happens? As a side note, we don't recommend you use chunky to pregenerate for dh /chunky
YAGPDB.xyz
YAGPDB.xyz2mo ago
Using Chunky's pregeneration and Distant Horizons at the same time is known to cause LODs to turn into swiss cheese as can be seen in the attached screenshot. Distant Horizons has a built-in LOD pregenerator called Distant Generation. However, Distant Generation only saves the LODs, not the vanilla chunks. This is in order to save file space, as pregeneration often leads to huge file sizes. If you actually want to pregenerate vanilla chunks along with LOD data, remove Distant Horizons, use chunky to pregenerate, and add Distant Horizons back. Once the pregeneration is done and Distant Generation is enabled, Distant Horizons will convert all the pregenerated, saved chunks, inside your DH Render Distance to LODs. If you only want the LOD data and don't need the vanilla chunks, use Distant Generation instead of Chunky's pregeneration. Note, these issues may not only occur with Chunky, but also with other similar pregeneration mods.
ifibers
ifibersOP2mo ago
So I should uninstall Chunky? I mean, most chunks I wanted are already generated
ifibers
ifibersOP2mo ago
Also this has happened thrice already
Puhpine
Puhpine2mo ago
Suspected Mods: Oculus (oculus), Version: 1.7.0 Issue tracker URL: https://github.com/Asek3/Oculus/issues Mixin class: net.irisshaders.iris.mixin.LevelRendererAccessor Target: net.minecraft.client.renderer.LevelRenderer at TRANSFORMER/[email protected]/net.minecraft.client.renderer.LevelRenderer.invokeRenderEntity(LevelRenderer.java) Timeless & Classics Guns: Zero (tacz), Version: 1.0.3 at TRANSFORMER/[email protected]/com.tacz.guns.client.model.bedrock.BedrockCubePerFace.compile(BedrockCubePerFace.java:91) Yes Steve Model (yes_steve_model), Version: 2.2.2 at TRANSFORMER/[email protected]/com.elfmcys.yesstevemodel.O0oOooo0o00OoOO0oooo00o0.o0oo000Oo000OO0O00OoOooo(Unknown Source)
probably
jelly
jelly2w ago
oh no.. i am having the same issue. could it be that TACZ is the problem?
Miki_P98
Miki_P982w ago
It may be, it had issues in the past IIrc

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