Train Power Station
I see that this mod has been reported as broken, can it be fixed? replaced/duplicated?
Is there a way to pull power from train rails without building a station?? Thanks.
Solution:Jump to solution
That mod has a similar buildable that attaches to railways and you can take or provide power through
22 Replies
>mod CableChoicesPlus
Fred Mod Search™
Cable Choices Plus
Add some industrial style or something a little more crazy with these alternate power cables/poles. Alt Ficsmas recipe included!
EA: :white_check_mark:
EXP: :white_check_mark:
Last Updated <t:1730953757:R>
Created by DavidHGillen
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Solution
That mod has a similar buildable that attaches to railways and you can take or provide power through
Is this your mod? It says nothing about that in the description
Yup it is, I keep meaning to update the description but I keep telling myself theree's things I want to fix before I do that -sigh - lol.
thanks, is it paintable?
Yup, uses base game materials so there should be little issue there.
So, I finally built my third Radar which I'm pulling power from your train rail attachment AND... For some reason I cannot have more than 2 of them active, as soon as i place a third the previous one no longer shows any power...
These are all the power mods I'm using. Also once enabling your mod it broke Daisy Chain Everything, all conections show/allow vanilla count.
@AngryBeaver Can you help me with this new issue?
@SirDigby Have you ever run Daisy chain everything with CC+? I can't imagine I've done anything that should cause a conflict but I'm a bnit busy to dig into it rn.
I think a few game versions ago, but not since 1.0
I'm using them both in my current playthrough with no issues
There's not a mod load order is there?
There shouldn't be anything that matters. but we can always enforce it on the mod side with optional dependencies in the uplugin.
I know this is a code library, but what does use wire switch system mean? idk
I have no idea, but it may or may not be reelvant because klibs touches a lot of stuff in weird ways for their other big mods.
How about doing the good old
>debugmods
?interestingly after reloading my game, they're working now... daisy chain is working, but power poles all conections show/allow vanilla count.
I went into mod savegame settings and forced a higher min connections for daisychain, I'll update this if there's any changes.
Thanks
Oddly, the Small Train Stations from Aquila which includes this feature is not tagged as broken. I'm not using it right now, but just noticed that when I went looking and saw that it is related.
Download Power Control Room mod and build the Wireless power, send power from 1 to another wherever you want.