Train Power Station

I see that this mod has been reported as broken, can it be fixed? replaced/duplicated? Is there a way to pull power from train rails without building a station?? Thanks.
No description
Solution:
That mod has a similar buildable that attaches to railways and you can take or provide power through
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22 Replies
AngryBeaver
AngryBeaver2mo ago
>mod CableChoicesPlus
FICSIT-Fred
FICSIT-Fred2mo ago
Fred Mod Search™
Cable Choices Plus
Add some industrial style or something a little more crazy with these alternate power cables/poles. Alt Ficsmas recipe included! EA: :white_check_mark: EXP: :white_check_mark: Last Updated <t:1730953757:R> Created by DavidHGillen
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Solution
AngryBeaver
AngryBeaver2mo ago
That mod has a similar buildable that attaches to railways and you can take or provide power through
Disabled 117
Disabled 117OP2mo ago
Is this your mod? It says nothing about that in the description
AngryBeaver
AngryBeaver2mo ago
Yup it is, I keep meaning to update the description but I keep telling myself theree's things I want to fix before I do that -sigh - lol.
AngryBeaver
AngryBeaver2mo ago
No description
Disabled 117
Disabled 117OP2mo ago
thanks, is it paintable?
AngryBeaver
AngryBeaver2mo ago
Yup, uses base game materials so there should be little issue there.
Disabled 117
Disabled 117OP5w ago
So, I finally built my third Radar which I'm pulling power from your train rail attachment AND... For some reason I cannot have more than 2 of them active, as soon as i place a third the previous one no longer shows any power...
Disabled 117
Disabled 117OP5w ago
These are all the power mods I'm using. Also once enabling your mod it broke Daisy Chain Everything, all conections show/allow vanilla count.
No description
Disabled 117
Disabled 117OP5w ago
@AngryBeaver Can you help me with this new issue?
AngryBeaver
AngryBeaver5w ago
@SirDigby Have you ever run Daisy chain everything with CC+? I can't imagine I've done anything that should cause a conflict but I'm a bnit busy to dig into it rn.
Disabled 117
Disabled 117OP5w ago
I think a few game versions ago, but not since 1.0
SirDigby
SirDigby5w ago
I'm using them both in my current playthrough with no issues
Disabled 117
Disabled 117OP5w ago
There's not a mod load order is there?
AngryBeaver
AngryBeaver5w ago
There shouldn't be anything that matters. but we can always enforce it on the mod side with optional dependencies in the uplugin.
Disabled 117
Disabled 117OP5w ago
I know this is a code library, but what does use wire switch system mean? idk
No description
AngryBeaver
AngryBeaver5w ago
I have no idea, but it may or may not be reelvant because klibs touches a lot of stuff in weird ways for their other big mods.
Acxd
Acxd5w ago
How about doing the good old >debugmods?
Disabled 117
Disabled 117OP5w ago
interestingly after reloading my game, they're working now... daisy chain is working, but power poles all conections show/allow vanilla count. I went into mod savegame settings and forced a higher min connections for daisychain, I'll update this if there's any changes. Thanks
wivaca
wivaca4w ago
Oddly, the Small Train Stations from Aquila which includes this feature is not tagged as broken. I'm not using it right now, but just noticed that when I went looking and saw that it is related.
Co5teL
Co5teL4w ago
Download Power Control Room mod and build the Wireless power, send power from 1 to another wherever you want.
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