see through when flying
Anyone know what's causing this whenever I go high and look underneath me.
14 Replies
/overdraw
Hole at the edge of vanilla Render Distance, especially during movement:
This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one)
Some world gen speed improvement can be found when adding these two mods, but the affect will be minor:
- Noisium
- Faster Random
There is another mod that may help:
C2ME
. However, it can decrease DH generation speed by up to 35%.
The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go.
If none of that helped, you can also tune the overdraw prevention, look at the third section to know how.
Low quality full blocks behind and around non-full block, e.g. fences or ladders:
This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain.
How much of the terrain is covered is determined by the overdraw prevention:
- 1.0
will mean DH LODs start where vanilla chunks end.
- 0.0
will mean that DH render everywhere starting from your position.
To fix this, you can either:
- Increase your vanilla RD, which will move the DH LODs further from you.
- Tune the Overdraw Prevention setting, see the next section to know how.
Where to edit the overdraw prevention setting?
Overdraw prevention setting can be edited inside the DH config under:
Advanced > Graphics > Advanced Graphics
But if you use shaders, they will override and take control of the overdraw prevention.
In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.1 & 3
do you have better fps distance installed or any mod that changes your verticle render distance?
yea i had that installed and i just removed it and it fixed the problem
thank you
Better fps render distance can still boost fps, it just has to be configured properly
Set the vertical stretch to 100%
Horizontal to I think 0%
would turning over draw to 0 make it so that the horizontal chunks dont leave gaps?
yes
but why?
cause more culled 🙂
like so i can set horizontal streach to more than 0 as well
You can set it higher even with overdraw prevention of 0.7, but when you zoom in you will start to notice chunks disappearing on left and right
chunks disappearing on left and rightexactly, breaks the immersion
Well, if you decrease Ovedraw prevention and keep on chunk blending, you effectively decrease your vanilla RD, as the blending will fully hide vanilla chunks and only keep the LODs
If might be better to keep horizontal stretch near something lower and decrease vanilla RD
ok
not sure what to set them as cause it says the minimum is 0.05 for horizontal
try it and find out
set it to zero to see if it fixes it