Differences in DH generated chunks and Vanilla generated chunks

I was wondering if there are differences in DH generated chunks and Vanilla generated chunks, because of this line of this message:
This hole is most visible while moving over not generated (by vanilla) terrain.
not generated (by vanilla) terrain sticking out here.
Solution:
Yes, there are small differences in LODs generated by DH and chunks generated by vanilla minecraft. This is caused by Distant Generation being multithreaded, while vanilla chunk generation being singlethreaded. However, that text doesn't refer to this. Because the terrain is not generated yet, minecraft first has to generate it, which is a rather slow process, meaning the hole is longer visible, than it would be, if the terrain was already generated. It says (by vanilla), because Distant Generation doesn't save the actual chunks, so if the terrain is already generated by Distant Generation, it doesn't change this....
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5 Replies
Miki_P98
Miki_P984d ago
The chunks are totally different, they save in different format and in different locations
Solution
majo24
majo244d ago
Yes, there are small differences in LODs generated by DH and chunks generated by vanilla minecraft. This is caused by Distant Generation being multithreaded, while vanilla chunk generation being singlethreaded. However, that text doesn't refer to this. Because the terrain is not generated yet, minecraft first has to generate it, which is a rather slow process, meaning the hole is longer visible, than it would be, if the terrain was already generated. It says (by vanilla), because Distant Generation doesn't save the actual chunks, so if the terrain is already generated by Distant Generation, it doesn't change this.
McGinnis
McGinnisOP4d ago
Oh alright. Now I understand. Thank you. I assume Chunky only generates Vanilla chunks and not its own format?
majo24
majo244d ago
Yes, it uses vanilla world generation to generate and save the chunks
McGinnis
McGinnisOP4d ago
Thank you so much. I appreciate it a lot.
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