White DOT in water
Hi, i have stranges white dot (reflection probably) in water lod, i run DH with bliss shader. With the shader off, i have no issue, and if i turn off Specular Reflections for Water it goes away ( but obviously makes water looks worst )
21 Replies
What is your render distance?
512
and 12 chunks in game
tryed with bsl shader, no issue
Then try using a mod like noisium to speed up chunk gen so there isn't a gap between normal and lods or try decreasing your vanilla rd
If this only happens with Bliss, ask Bliss dev why
ok, so i digged and this is infact happening with every shader, its the seagrass lod, with bliss it looks white but with other shader it looks dark grey
closest shot i could get using 2 render distance and 30 fov
Are you using oculus or iris?
iris
i tryed one version prior ( 1.20.6 ) and i have the same issue
Which Iris specifically?
Can you try Iris 1.7.5 on 1.20.1?
gonna try on 1.20.1
didnt try a version prior to 1.20.6
for now it seems i dont have this bug in 1.20.1
Iris 1.8 issue then?
probably, i'm generating my world and start the adventure, by playing normaly i will notice if something is wrong for now everything seems fine
oh no i thought it was gone, climbed a mountain, and its doing it again on the distance 😦
What setting do you have at blocks to ignore?
Remove kelp and seegrass from blocks to ignore
i tryed to set blocks to ignore to none instead of non-colliding but it doesnt change anything
the game looks almost perfect outside of this, this is haunting me haha
i've installed the latest dh beta and the latest iris ( from yesterday ) and doesnt have the issue, gonna try later with non beta dh to see if its the new dh fixing it or the new iris
that was probably an iris issue, i've reinstalled the normal dh release and it works properly, the seagrass lod now renders in a green color and under water if the grass is under water
as we can see on this screen the green squares are the seagrass lod, only the tall seagrass hitting the surface is shown