Scatter with probability values for each asset

I often find it very hard to create many tools for the same place just to control the amount of scattered assets for each. For example, imagine you want to create a garden with lots of different plants and rocks etc. Currently, you would create all the tools individually. In other known scatter systems outside of UE, this is already a common feature to have probabilities. Maybe this does not pop up when you work on tiny scenes but we are working on very large environments and this is crucial for us. Please consider adding this sooner rather than later to make Dash more convenient and efficient.
1 Reply
DanielFreden (Dash for UE5)
100% make sense! :notee:
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