Dynamic Trees TFC trees dont generate in LOD's
Minecraft: 1.20.1
Forge: 47.3.11
TerraFirmaCraft: 3.2.10
DynamicTrees: 1.3.4
DynamicTrees+: 1.2.0 BETA3
DynamicTrees TFC: 2.0.1
DistantHorizons: 2.1.2 (only thing not up to date, but i tested it with latest version too)
Trees from this mod wont show up in LOD's. Trees added by Dynamic trees do show up. Where could be the issue?
12 Replies
I remember this being fixed already…
Have you regenerated the LODs when trying latest versions of both mods?
I make a new world in a sec and test it out.
Seems to be fine with latest! My bad, then gotta wait for oculus to update so I can use shaders with latest DH.
I let it render for a while and now its back:
This time with the latest version of distant horizons.
Oh, trees pop in later? Didnt know that
That is with DH 2.2.1?
Yes
But trees seem to load in after a while, didnt know it worked like that
That might never happen unfortunately :/
There is experimental alpha Oculus 1.7.5 on Oculus GitHub: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921
(you need to be logged in)
But it is reported to have very bad performance and be very buggy
It does not work that way, my guess is that vanilla chunks caught up and the LODs auto updated
There was a bug like that with Lithium on 1.20.1, but I think it also was already fixed...
You can try nightly DH 2.3 and see if it fixes this.
It may also be caused by other worldgen mods, but it being this severe is rare and only seen with Lithium before...
I guess it does not hurt to try without TerraFirmaCraft or DynamicTrees and make a bug report if it goes away
TerraFirmaCraft is the main mod in this pack 😄 I guess if I remove the mod which compatibility I want solved is a way to solve it 😄
But I will test DH 2.3 in a bit.
I understand that such a fix would not be a fix
But if TerraFirmaCraft would be confirmed to cause this, a bug report can be made, and a fix may start to be developed
Remember to try it in a new world, or delete the existing LOD data
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
I always start a new world when I change stuff in the pack.
Lastest nightly does this too. Tested with and without oculus beta version.
Well, then you can try removing
TerraFirmaCraft
and if that fixes it, make a #bug-report post