Is this a known visual bug?
(vanilla clouds, weird artifacts on the horizon, etc) -- when using both shaders (any type) and distant horizons
12 Replies
I think you can turn off vanilla clouds in the dh settings
Could you explain the artifacting further please
after fullscreening its as if im seeing a clipped-in-the-ground viewport of the world
you can see it right thar
@That Guy (GMT+12) this shabang
not a video artifact or anything
the christopher zetterstand type anomalies in the distance
Can you send logs?
/logsstored
You should send your
latest.log
file to provide additional useful information.
Logs are usually located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft/logs
Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed.
After uploading the file, click on Save
and send the link.when dh is off the faux clouds dont appear
You Oculus does not have DH shader support
/shadersupport
Distant Horizons and Iris Shader Support Requirements:
- DH 2.1 + Iris
- Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21
- Sodium 0.5.8+
- Iris 1.7.0 - 1.7.3
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
- DH 2.2 + Iris
- Minecraft 1.20.1, 1.21.1
- Sodium 0.5.8+
- Iris 1.7.5, 1.8, or newer
- Fabric API
- A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Oculus version is same as Iris's
There is experimental alpha Oculus 1.7.5
Available here: https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921
(you need to be logged in)
It is reported to be very buggy and have bad performance though
it worked bug free thanks king 🤩