Hello! I've the issue that the scattered meshes don't follow my curved spline point type? What's the

Hello! I've the issue that the scattered meshes don't follow my curved spline point type? What's the general advice for creating a curved spline like the one i've created to work with dash's scatter tool?
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Balkerz
BalkerzOPβ€’2mo ago
okay i've found the rounded square curve primitive
Balkerz
BalkerzOPβ€’2mo ago
any chance to opening a closed spline to get rid of the hypotenuse or is baking the boxwood scatter and deleting it manually the only way to do it?
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Unknown User
Unknown Userβ€’5w ago
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DanielFreden (Dash for UE5)
Your exactly right! πŸ™‚ When you look through the Dash camera, you will see it being openable in the Tools Panel (top left button) πŸ™‚
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DanielFreden (Dash for UE5)
haha we think so at least πŸ˜„ But yee I can understand that confused you!
Evilnescu
Evilnescuβ€’5w ago
Hi all! Switching here from an email conv with @Adnan Chaumette regarding some weird bugs. I'm thinking that maybe more people would benefit from the debug: https://streamable.com/nm9hlz i'll try to elaborate in a thread on what i think is going on here
Streamable
Watch 2024-11-05 11-18-28 | Streamable
Watch "2024-11-05 11-18-28" on Streamable.
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Unknown Userβ€’4w ago
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Adnan Chaumette
Adnan Chaumetteβ€’4w ago
Brilliant use of the tool! πŸ˜ƒ There's a couple of things I'm adding to it right now, but as it is you can do so much with it already. One of my favorite features is the noise deformation, which allows you to create muddy paths, cave walls and so much more :hypecat:
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DanielFreden (Dash for UE5)
Hey @PastaFlex Thanks for jumping to Discord and sending the video! Pretty sure this is because our draw tools detects something above the surface you are drawing on, instead of the surface. It could be actors will colliders, in this case most likely World Partition volume I would guessπŸ€” If you try to hide them, it should hopefully work!
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