Hello! I've the issue that the scattered meshes don't follow my curved spline point type? What's the
Hello! I've the issue that the scattered meshes don't follow my curved spline point type? What's the general advice for creating a curved spline like the one i've created to work with dash's scatter tool?
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okay i've found the rounded square curve primitive
any chance to opening a closed spline to get rid of the hypotenuse or is baking the boxwood scatter and deleting it manually the only way to do it?
Unknown Userβ’5w ago
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Your exactly right! π When you look through the Dash camera, you will see it being openable in the Tools Panel (top left button) π
Unknown Userβ’5w ago
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haha we think so at least π But yee I can understand that confused you!
Hi all! Switching here from an email conv with @Adnan Chaumette regarding some weird bugs. I'm thinking that maybe more people would benefit from the debug: https://streamable.com/nm9hlz i'll try to elaborate in a thread on what i think is going on here
Unknown Userβ’4w ago
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Brilliant use of the tool! π There's a couple of things I'm adding to it right now, but as it is you can do so much with it already. One of my favorite features is the noise deformation, which allows you to create muddy paths, cave walls and so much more :hypecat:
Unknown Userβ’4w ago
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Hey @PastaFlex Thanks for jumping to Discord and sending the video! Pretty sure this is because our draw tools detects something above the surface you are drawing on, instead of the surface. It could be actors will colliders, in this case most likely World Partition volume I would guessπ€ If you try to hide them, it should hopefully work!