Scatter distance based density.
Can you extend the falloff function a little?
I would like to use the scatter function to place objects closer to another object. So the closer to the proximity object, the denser the scatter. And with the distance it should become less. Something like a distance fade.
At the moment you can see that you are setting the density globally and working with a removal. The function that you want it to be dense in some places and not in others is missing. This function would also make it more efficient in my eyes. Sometimes I have to set the density to >0.95 and work with the removal. I guess this costs performance.
Why I come up with this feedback is. I work with very large scenes. You have to use a lot of tricks.
Your examples are always based on very small areas where this would not be a problem.
2 Replies
distance based density is unfortunately quite tricky 😅 it's on our to do list, but part of a bigger plan in the future.
Awesome, can't wait for it. 👍