slow real chunks rendering

this probably is pretty common, but i couldnt find a fix, im playing on 1.20.1 on forge and the lod generation is pretty decent, but when i get to chunks I wasnt before it takes too long to render, a problem I wasnt having in fabric on the same version
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Solution:
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium ...
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9 Replies
luis felipe
luis felipeOP2mo ago
there is also no noise in the textures when shaders are on
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Puhpine
Puhpine2mo ago
What is your cpu load at in dh's settings? You can try lowering it and seeing if vanilla chunks load in quicker.
Miki_P98
Miki_P982mo ago
/overdraw
Solution
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Puhpine
Puhpine2mo ago
Yes that is expected. When shaders are active they take over the noise texture, so if the shaders doesn't have that implemented, you get no noise texture
luis felipe
luis felipeOP2mo ago
aggressive, ill try that still the same ill try c2me
Puhpine
Puhpine2mo ago
Then you can try the stuff in the first section here Alright
luis felipe
luis felipeOP2mo ago
c2me got rid of 90% of the problem i think i can ignore the rest ty
Puhpine
Puhpine2mo ago
Nice!
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