Weird shader thing

When i turn on shaders this effect shows up it disappears when i turn shaders off
No description
39 Replies
joelfisher
joelfisherOP2mo ago
i also get this error when turning them off
No description
Tony Two Toes
Tony Two Toes2mo ago
Are you disabling DH while you have shaders enabled?
joelfisher
joelfisherOP2mo ago
yes and no but the error is when shaders are enabled but the ghosting effect happens even on reload shaders are enabled and i try to turn it off i get that error and need to completelty reload minecraft from the modpack menu but the ghosting always happens
Tony Two Toes
Tony Two Toes2mo ago
Always disable shaders before you disable DH. I would restart and join your world and give it a minute, if you have chunky run a 500 radius just to get the chunks around you rendered completely, and try then. Let me know how it goes. Also try flying super high up while it renders them fly back down.
joelfisher
joelfisherOP2mo ago
im on a server so i don't have chunky installed ill tru flying up really high though
Tony Two Toes
Tony Two Toes2mo ago
What’s ur actual render distance? And what’s ur cpu
joelfisher
joelfisherOP2mo ago
like 12 i think that is the border
Tony Two Toes
Tony Two Toes2mo ago
Ok Wym the border
joelfisher
joelfisherOP2mo ago
the border between dh and normal render distance
Tony Two Toes
Tony Two Toes2mo ago
Oh ya What’s ur cpu and you? Gpu* And what are your DH texture detail and cpu settings?
joelfisher
joelfisherOP2mo ago
ryzen 5 7600 6 core geforce rtx 4060 aggressive cpu custom quality with everything at mostly the highest
joelfisher
joelfisherOP2mo ago
No description
joelfisher
joelfisherOP2mo ago
vertical quality is actually at extreme not pixel art
Tony Two Toes
Tony Two Toes2mo ago
Hmm ok Any luck yet or nah? What DH version is that? 2.3?
joelfisher
joelfisherOP2mo ago
2.1.0 any higher and it crashes and no luck so far
Tony Two Toes
Tony Two Toes2mo ago
What mc version and loser r u running Loader
joelfisher
joelfisherOP2mo ago
im retrying install higher
Tony Two Toes
Tony Two Toes2mo ago
What were ur crash errors
joelfisher
joelfisherOP2mo ago
1.20.1 and curseforge
Tony Two Toes
Tony Two Toes2mo ago
Forge or fabric
joelfisher
joelfisherOP2mo ago
forge
Tony Two Toes
Tony Two Toes2mo ago
Check ur dms
joelfisher
joelfisherOP2mo ago
this is the first time that its loaded correctly and it said i needed a newer version of occulus so that is progress
Tony Two Toes
Tony Two Toes2mo ago
Wait so does it work or nah Or r u still getting the oculus error
joelfisher
joelfisherOP2mo ago
its starting to work but i need the oculus download which im looking for its says i need 1.8.0 or above
Puhpine
Puhpine2mo ago
You can download oculus 1.8 from here (it's still called 1.7 but is 1.8) https://github.com/Asek3/Oculus/actions/runs/11198312573/artifacts/2020008921
Miki_P98
Miki_P982mo ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2mo ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
joelfisher
joelfisherOP2mo ago
do i have to rename it to 1.8 because even with that version i still get an error
joelfisher
joelfisherOP2mo ago
No description
joelfisher
joelfisherOP2mo ago
i just downgraded and it worked i think im fine now
seth
seth2mo ago
tysm bro nvm it gave me an error 404
Puhpine
Puhpine2mo ago
get a GitHub account and try again
seth
seth2mo ago
i found the branch i have a github account how can i compile it from the files if thats what needs to be done nvm i wasnt signed in my bad
coco.cops
coco.cops2mo ago
wym downgrade?
joelfisher
joelfisherOP2mo ago
Like one version older of dh and it works now the newest version for some reason was the issue
coco.cops
coco.cops2mo ago
so DH 2.2.1 works?
joelfisher
joelfisherOP2mo ago
Ya
coco.cops
coco.cops2mo ago
just tried and it works, thank you!
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