Fluid extras crashing with pipeline cap cross (possibly others)
was using a blueprint designer at the time
Solution:Jump to solution
This stops you doing the illegal things so no more crashes I think: https://discord.com/channels/555424930502541343/599225092953604106/1295518963299647552
49 Replies
@AngryBeaver (FE, CC+) fyi
Will investigate
doesnt seem to be a 1 off thing, ive been able to crash the game like 3-4 times
i think it might be partially due to it being able to place outside of the blueprint designer, i am building some pipes near the edge and i think it might be crossing slighty out of bounds
and it's placing them in a blueprint?
but it still allows it to place
see
if its not related, then maybe thats another issue that could be adressed
Could you try the T junction and the vanilla cross for me?
vanilla cross cant place, but all of yours do allow them to place
that's probably the big thing then. I probably have a bad setting or some such cause I'm part way through writing a whole new hologram set and have reverted them to the regular junctions holo while it's still unfinished. but ther emight be a setting I missed. going digging
it doesnt always crash instantly
so just now, when i was testing i was placing them fine, i hooked one up, it crashed after around 30 seconds
not sure why it takes so long, the first time i crashed it was instantly
but yea, placing them at the edge of the blueprint seems to cause something after some time
heres another debug, prob wont help but ill leave it here
no idea what yall modders use to fix things
thanks for the hard work tho
:hypers:
its not even outside of the blueprint and it just crashed again... :REEEE:
I was doing exactly the same thing your picture showed and didn't get any crashes
weird
Are you using AI Packagers anywhere? he's been uppity since 1.0
im not
any other mods?
yea, i dont see how theyd affect this tho, since im just adding this stuff to a blueprint i made in base 1.0
uh
i got a new thing
i did the same thing, placed the cap thing i used before
that popped up the moment i clicked place
I'm gonna keep digging but if you can provide your mod profile that might help cause I'm suspicious it's a conflict rather than entirely me.
sure, thanks for trying tho, ill use something else in the time being
Cause as they stand right now, those junctions are very very close ot vnailla and using a lot of the same code
so this many issues, especially in CPP like that seems off
maybe ill try removing some other fluid mods? not that many do interact with fluids
only ones i can imagine doing anything is fluid sink, di Transportation, and fluid buffer, maybe flex splines but im not actually using any of them yet
i get the same crash when your mod is the only mod running
and I can't reproduce it at all, can you DM me your save?
let me test it in a fully fresh save file first
then ill see if its just that specific world
yup
okay I finally got the crash. I think I know what I was doing wrong
i just struggled to recreate it but it crashed during an autosave
wonder if thats a lead to anything
rip
main question is, how easy would the fix be and what causes it exactly
well first I'm gonna fix the hologram problem cause I'm pretty sure that's what's allowing things to enter illegal states that upset stuff
yea not being able to place it out of bounds would be a start lol
but I'm worried some corrupt data might have gotten into yours or other peoples files?
corrupt?
just invalid ghost buildables or something that could cause the error.
good luck :pet_ben:
if you can play without triggering the error without doing anything that might provkoe it on your save that'll let me know if I need to dig for a way to fix something
sure
it seems stable apart from building too close to the blueprint edge, yet the crash persists for at least 1 reload / save after the initial crash, otherwise i cant get the crash to occur building 'normally'. that's probably the cause of the first crash i saw when i wasnt testing outside of the blueprint designer bounds. after it crashes a second time, it appears to work as intended
yeah, that's probably some of that ghost stuff I was worried about, but if it gets cleaned out like that then perfect. I don't need to undertake massive fixing and investigation efforts
hopefully, thanks for helping tho
but yea, maybe dont let people build outside the bounds hehe
currently doing that 😄
Solution
This stops you doing the illegal things so no more crashes I think: https://discord.com/channels/555424930502541343/599225092953604106/1295518963299647552
The goat