Using the UE ModelingToolsEditorMode plugin
Hello
When I activate this plugin (UE UI) I have this message
Even if I generate the files and recompile in VS, the project is corrupted
How to activate this plugin in the project?
For now I use it in a full version of UE 5.3.2 with asset transfers
Solution:Jump to solution
Installing this tool:
1/ Install a full version of UE 5.3.2
2/ Copy (and replace) the following folders into your UE-CSS:
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow...
7 Replies
It looks like you're getting a crash when trying to open the Unreal Editor - are you sure you downloaded our custom engine version as described in the docs?
Is the EngineAssociation in the uproject file set to the correct engine version?
Make sure to grab the Aspiring Modder role in https://discord.com/channels/555424930502541343/555442202780762143 if you haven't yet.
-# Responding to
editorenginemodulecompilefailure
triggered by @Jean MichelThose modules aren't built, and building engine modules is a pain given the oddities of the modding setup
I don't remember how to build them, but I know you can edit the
.uproject
file with a text editor to disable the plugins you enabledYes that's what I did to remove it
So the project is not planned to use this tool?
Solution
Installing this tool:
1/ Install a full version of UE 5.3.2
2/ Copy (and replace) the following folders into your UE-CSS:
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow
- C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset
There is no need to generate the project files and compile it in VS since we are modifying UE
Enjoy
Since the title was grayed out, I thought it was closed, sorry
you're good, I'm just cleaning things up for future reference. or are you saying this isn't closed? I am confused
Yes yes it is closed, normally
Thanks