Using the UE ModelingToolsEditorMode plugin

Hello When I activate this plugin (UE UI) I have this message Even if I generate the files and recompile in VS, the project is corrupted How to activate this plugin in the project? For now I use it in a full version of UE 5.3.2 with asset transfers
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Solution:
Installing this tool: 1/ Install a full version of UE 5.3.2 2/ Copy (and replace) the following folders into your UE-CSS: - C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode - C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow...
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7 Replies
FICSIT-Fred
FICSIT-Fred3mo ago
It looks like you're getting a crash when trying to open the Unreal Editor - are you sure you downloaded our custom engine version as described in the docs? Is the EngineAssociation in the uproject file set to the correct engine version? Make sure to grab the Aspiring Modder role in https://discord.com/channels/555424930502541343/555442202780762143 if you haven't yet. -# Responding to editorenginemodulecompilefailure triggered by @Jean Michel
Rex
Rex3mo ago
Those modules aren't built, and building engine modules is a pain given the oddities of the modding setup I don't remember how to build them, but I know you can edit the .uproject file with a text editor to disable the plugins you enabled
Jean Michel
Jean MichelOP3mo ago
Yes that's what I did to remove it So the project is not planned to use this tool?
Solution
Jean Michel
Jean Michel3mo ago
Installing this tool: 1/ Install a full version of UE 5.3.2 2/ Copy (and replace) the following folders into your UE-CSS: - C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\ModelingToolsEditorMode - C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\GeometryFlow - C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Experimental\MeshLODToolset There is no need to generate the project files and compile it in VS since we are modifying UE Enjoy
Jean Michel
Jean MichelOP3mo ago
Since the title was grayed out, I thought it was closed, sorry
Robb
Robb3mo ago
you're good, I'm just cleaning things up for future reference. or are you saying this isn't closed? I am confused
Jean Michel
Jean MichelOP3mo ago
Yes yes it is closed, normally Thanks
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