Photon shaders not loading the terrain (vanilla Render Distance)

I am using Photon shaders and I don't have the option to see the whole terrain I set up in Distant Horizons. Also with other shaders where I can see the whole terrain configuration, just the vanilla Render Distance applies the shader effect. The rest is just shaderless.
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65 Replies
That Guy
That Guy2w ago
Are you using Iris?
Puhpine
Puhpine2w ago
Make sure you have the latest version of photon, and check if you meet the other shadersupport requirements as well /shadersupport
YAGPDB.xyz
YAGPDB.xyz2w ago
Distant Horizons and Iris Shader Support Requirements: - DH 2.1 + Iris - Minecraft 1.20.1, 1.20.4, 1.20.6, 1.21 - Sodium 0.5.8+ - Iris 1.7.0 - 1.7.3 - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e - DH 2.2 + Iris - Minecraft 1.20.1, 1.21.1 - Sodium 0.5.8+ - Iris 1.7.5, 1.8, or newer - Fabric API - A compatible shaderpack: https://gist.github.com/Steveplays28/52db568f297ded527da56dbe6deeec0e
Gist
Distant Horizons shader compatibility info
Distant Horizons shader compatibility info. GitHub Gist: instantly share code, notes, and snippets.
Daqueo Dasta
Daqueo Dasta2w ago
No, I am running Forge on 1.20.1 I use Oculus and Embeddium
Miki_P98
Miki_P982w ago
Which versions of Oculus and DH? 1.7 and 2.1.2?
Daqueo Dasta
Daqueo Dasta2w ago
Yes
Miki_P98
Miki_P982w ago
Does it work without any shaders?
Daqueo Dasta
Daqueo Dasta2w ago
Not really Render distance is very low A bit bigger than vanilla but not much
Miki_P98
Miki_P982w ago
/slowgen
YAGPDB.xyz
YAGPDB.xyz2w ago
World generation in general is quite slow, if you want to speed it up: Install Noisium and Faster Random, these mods can improve generation speed by a couple percent. Make sure to remove the C2ME mod as it significantly slows down DH chunk generation by up to 35%. Increase CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Miki_P98
Miki_P982w ago
Try the second part What are your vanilla and DH RDs?
Daqueo Dasta
Daqueo Dasta2w ago
Vanilla: 32 DH: 128
Miki_P98
Miki_P982w ago
You can most likely decrease the vanilla RD, recommended vanilla RD with DH is between 8 and 16 with shaders and 12 to 24 without shaders Try vanilla RD 2 to see if DH LODs are present
Daqueo Dasta
Daqueo Dasta2w ago
No description
Daqueo Dasta
Daqueo Dasta2w ago
Vanilla RD 2
No description
Miki_P98
Miki_P982w ago
Try both parts
Daqueo Dasta
Daqueo Dasta2w ago
However with shaders, RD 8 is like this
No description
Miki_P98
Miki_P982w ago
My guess it that the worldgen is just slow
Daqueo Dasta
Daqueo Dasta2w ago
It's usually pretty fast
Miki_P98
Miki_P982w ago
/overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Hole at the edge of vanilla Render Distance, especially during movement: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these two mods, but the affect will be minor: - Noisium - Faster Random There is another mod that may help: C2ME. However, it can decrease DH generation speed by up to 35%. The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Low quality full blocks behind and around non-full block, e.g. fences or ladders: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: - 1.0 will mean DH LODs start where vanilla chunks end. - 0.0 will mean that DH render everywhere starting from your position. To fix this, you can either: - Increase your vanilla RD, which will move the DH LODs further from you. - Tune the Overdraw Prevention setting, see the next section to know how. Where to edit the overdraw prevention setting? Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Advanced Graphics But if you use shaders, they will override and take control of the overdraw prevention. In that case, check the shader's settings, if overdraw prevention is not there, contact the shader devs or change the shader you use.
Daqueo Dasta
Daqueo Dasta2w ago
Do I download those mods?
Miki_P98
Miki_P982w ago
You most certainly can
Daqueo Dasta
Daqueo Dasta2w ago
Is it recommendable for me?
Miki_P98
Miki_P982w ago
Noisium for sure They will speed up the worldgen
Daqueo Dasta
Daqueo Dasta2w ago
Okay, let me try Thing is that with shaders I can't get more generation than vanilla one
Miki_P98
Miki_P982w ago
What is your DH CPU load?
Daqueo Dasta
Daqueo Dasta2w ago
I already had Noisum Maxed out
Miki_P98
Miki_P982w ago
/chunky
YAGPDB.xyz
YAGPDB.xyz2w ago
Chunky is known to cause LODs to turn into swiss cheese and bloat up world size, as can be seen in the attached screenshot. We recommend you enable "Distant Generation" in Distant Horizons' settings and wait. If you actually want to pre-generate vanilla chunks along with LOD data, disable Distant Horizons, wait for chunky to finish, then re-enable Distant Horizons.
Daqueo Dasta
Daqueo Dasta7d ago
I have Chunky yeah This has been appearing before using Chunky though Also some shaderes that don't give me this RD issue, like Complementary Shaders, just apply the shader effect to the vanilla radius
Miki_P98
Miki_P987d ago
/logstored
YAGPDB.xyz
YAGPDB.xyz7d ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs On Mac: ~/Library/Application Support/minecraft/logs Please upload the file to mclo.gs instead of sending the raw file. This makes reading the contents of the file a lot easier and improves the chances of you getting the help needed. After uploading the file, click on Save and send the link.
Daqueo Dasta
Daqueo Dasta7d ago
Oh wait Didn't read the last part sorry
Daqueo Dasta
Daqueo Dasta7d ago
Here
Miki_P98
Miki_P987d ago
You have Oculus 1.6.15a not 1.7 Only 1.7+ has shader support
Daqueo Dasta
Daqueo Dasta7d ago
Yeah 1.7 crashes my game for some reason Let me try again
Miki_P98
Miki_P987d ago
/binary
YAGPDB.xyz
YAGPDB.xyz7d ago
Try a binary search and figure out which mod is causing it. So disable half of the mods, see if issue is still there, if yes disable half again etc etc until you find the mod that's causing the issue.
Tenor
Miki_P98
Miki_P987d ago
Either you find a mod that crashes Oculus 1.7 or you won’t get DH shader support
Daqueo Dasta
Daqueo Dasta7d ago
Yeah, thing is that I am using a modpack with my girlfriend which could break the game
Miki_P98
Miki_P987d ago
You can test it on a new world Or on a separate instance
Daqueo Dasta
Daqueo Dasta7d ago
I am getting this
No description
Daqueo Dasta
Daqueo Dasta7d ago
With Oculus 1.7
Miki_P98
Miki_P987d ago
You have to update Create and/or Flywheel compat
Daqueo Dasta
Daqueo Dasta7d ago
Yeah I supposed so, let me check
Miki_P98
Miki_P987d ago
You can also update DH to 2.1.2 for less bugs
Daqueo Dasta
Daqueo Dasta7d ago
Now Oculus 1.7 works Let's see Okay, something changed Now shader effect applies to the whole render distance But render distance is pretty low for some reason
Miki_P98
Miki_P987d ago
You have a lot of mods, the worldgen speed is just slow
Daqueo Dasta
Daqueo Dasta7d ago
It isn't usually :/
Miki_P98
Miki_P987d ago
On modded worldgen on 13900k 128 RD can take even an hour
Daqueo Dasta
Daqueo Dasta7d ago
I have an i9-13750
Miki_P98
Miki_P987d ago
Do the second part
Daqueo Dasta
Daqueo Dasta7d ago
Which second part? The debug part?
Miki_P98
Miki_P987d ago
It you see any boxes, leave the game AFK for half an hour and see if anything changes Yes
Daqueo Dasta
Daqueo Dasta7d ago
Alright I see nothing
Miki_P98
Miki_P987d ago
Can you send a screenshot?
Daqueo Dasta
Daqueo Dasta7d ago
No description
Daqueo Dasta
Daqueo Dasta7d ago
It's like all my loaded chunks have been unloaded For some reason Also Chunky does not load all the chunks exactly? Yeah sorry for all these questions, last time I modded Minecraft, you had to delete the "META-INF" folder in order to work
Miki_P98
Miki_P987d ago
Do you see the boxes with shaders disabled? Double check if you enabled the 2 correct debug settings
Daqueo Dasta
Daqueo Dasta7d ago
I don't They are enabled
eliommort
eliommort7d ago
Do you have creativecore?
Daqueo Dasta
Daqueo Dasta7d ago
I don't know
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